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  1. #1
    Player
    Lambdafish's Avatar
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    Khuja'to Binbotaj
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    Paladin Lv 100
    Quote Originally Posted by sorahu View Post
    hmm.... I see your point. how does SE go about fixing this broken system?
    As far as fight design goes its actually not hard to come up with interesting new fights so long as you think outside the box. Imagine the possibilities with this statement: "A raid boss that isn't arena based," and they are always able to add in new mechanics (think the entirety of T7). Its not an issue of feasibility, rather on the devs themselves.

    As for class design, I feel that fleshing out how a different kind of support role would work may be very interesting, though I dont actually see any problems with class design, as the difference is in how it plays rather than what it brings to a fight, although different classes do benefit each other so there is an element of strategy to party composition in that respect (BRD is good with casters, DRG is good with BRD, NIN is good for slashing debuff, etc.)

    dont you mean https://en.wikipedia.org/wiki/World_of_Warcraft?

    This game is nothing like XI
    (1)
    Last edited by Lambdafish; 12-15-2015 at 02:59 PM.

  2. #2
    Player
    sorahu's Avatar
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    limsa lominsa
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    Sorenu Tael
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    Durandal
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    Gladiator Lv 60
    Quote Originally Posted by Lambdafish View Post
    As far as fight design goes its actually not hard to come up with interesting new fights so long as you think outside the box. Imagine the possibilities with this statement: "A raid boss that isn't arena based," and they are always able to add in new mechanics (think the entirety of T7). Its not an issue of feasibility, rather on the devs themselves.

    As for class design, I feel that fleshing out how a different kind of support role would work may be very interesting, though I dont actually see any problems with class design, as the difference is in how it plays rather than what it brings to a fight, although different classes do benefit each other so there is an element of strategy to party composition in that respect (BRD is good with casters, DRG is good with BRD, NIN is good for slashing debuff, etc.)
    what do you think about actual sub classes?
    (0)

  3. #3
    Player
    Lambdafish's Avatar
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    Quote Originally Posted by sorahu View Post
    what do you think about actual sub classes?
    Yoshi P has stated that he doesnt like the class system, and I agree with him in that I think sub classes would detract from uniqueness and would add far less than making a brand new job. Granted, SMN and SCH exist, however half of their moves are the same, with their identities being made from their role and their pet, which is an exception that works, not a rule.

    There is also the issue of class balance. Viking sub class of WAR that takes away damage dealing for defence, would negate any need to level other tanks.
    (0)

  4. #4
    Player
    Natashio's Avatar
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    Natashi Tamaruo
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    Mateus
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    Quote Originally Posted by Lambdafish View Post
    That's from where Yoshida needs to stop getting ideas/coping from.
    (0)
    Last edited by Natashio; 12-15-2015 at 03:09 PM.
    Is it reset Tuesday yet.

    I question whether I'm playing a PvE game with PvP mixed in, or I am I playing a PfG.

  5. #5
    Player
    sorahu's Avatar
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    Quote Originally Posted by Natashio View Post
    That's from where Yoshida needs to stop getting ideas/coping from.
    you know I believe that this is a hit or miss, yes we all know ff14 took alot of aspects from world of Warcraft, but whatever happened to the uniqueness of a final fantasy game in itself, I mean final fantasy has always dipped into something different whether it was for the best or for the worst. Did 1.0 scare square enix yes I honestly believe it did, and that to me is a contributing factor to the play it safe mentality that Yoshi p no Square enix the company has, but play it safe is not final fantasy.
    (1)

  6. #6
    Player
    Lambdafish's Avatar
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    Quote Originally Posted by sorahu View Post
    Did 1.0 scare square enix yes I honestly believe it did, and that to me is a contributing factor to the play it safe mentality that Yoshi p no Square enix the company has, but play it safe is not final fantasy.
    To be fair, I think SE has done a good job in making sure that XIV isnt like world of warcraft, the game feels fresh in comparison to other MMOs I have played, and I feel that the dev team have done well in this regard. I was simply using WoW as an example of a game that is a lot closer to XIV than XI, and that we should be looking at games like that (or GW2, or other MMOs on the market), and not wishing this game was XI
    (1)

  7. #7
    Player
    sorahu's Avatar
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    Quote Originally Posted by Lambdafish View Post
    To be fair, I think SE has done a good job in making sure that XIV isnt like world of warcraft, the game feels fresh in comparison to other MMOs I have played, and I feel that the dev team have done well in this regard. I was simply using WoW as an example of a game that is a lot closer to XIV than XI, and that we should be looking at games like that (or GW2, or other MMOs on the market), and not wishing this game was XI
    interesting point, I guess the real question is what can Yoshi p and the dev team do moving forward to keep the player base happy and interested in playing final fantasy 14? because I'm not following what direction the game is going in and the gear to content or content to gear without individuality is just not getting it. storyline is great don't get me wrong, its just takeing them to long to release major content releases. to be 100 % honest heavensward was way to easy and as a expansion go.
    (0)

  8. #8
    Player
    Lambdafish's Avatar
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    Quote Originally Posted by sorahu View Post
    interesting point, I guess the real question is what can Yoshi p and the dev team do moving forward to keep the player base happy and interested in playing final fantasy 14? because I'm not following what direction the game is going in and the gear to content or content to gear without individuality is just not getting it. storyline is great don't get me wrong, its just takeing them to long to release major content releases. to be 100 % honest heavensward was way to easy and as a expansion go.
    long lasting content is the way to go, the game itself doesn't have anything wrong with it, and 2.x was very enjoyable. I've said this before, but in my opinion 2.5 was a strange, but enjoyable patch in that they really didnt add much new, but somehow pony farming became endgame. This lead to an interesting case where all of the extreme primals became relevant and fun to run again, and it was great to see this old content being run again. Think about it this way, if bismark and ravana had dropped the same ilvl weapons and also dropped accessories, but it was designed so that for example: the ravana BLM staff is better than Bismark, but the BLM bismark ring is better than ravanas, we would have a lot more people running this content. Same with if they dropped mounts like the old primals. This is not changing the design of the content at all, but rather thinking about the reasons that players run the content.
    (0)