Personally, I'd hate dungeons if they were simply bosses. Void Ark is pretty damn boring and gives no sense of exploration or adventure.

I'd rather they add various ways of doing dungeons, like:


- Have a dungeon designed for two teams to queue in and 'race' to the ending down separate paths
- Have a maze where you and 3 others separate out and race to the ending (yes I like races! - but not Chocobo racing :\)
- Have a dungeon where you are stationary on a moving platform and fending off waves of enemies (like on a train, with baddies climbing up the sides)
- Have a dungeon that encourages stealth by creating distractions
- Have a dungeon with multiple paths where one is mostly very hard bosses but is quick to finish, another is slow and long with lots of trash but more tomestones and one which is the medium/normal/default option.
- Make "trash" not "trash" by actually giving them meaningful drops (crafting materials, random eq drops, more gil etc)


However, if they started making every dungeon just boss encounters, I feel I may get quite bored.