

If i noticed right the trash in the espert dungeons doesn't drop gil anymore.
In this conslusion they are just fillers to give the dungeon "life" and damage the equipment of the party.
That depends on the dungeon. I am not a fan of the new ones. The Aetherochemical Research Facility is an example of one that I do like and feels like an adventure when I go through it. Other than that, the Heavensward dungeons have been pretty lackluster. Neverreap and The Vault weren't too bad though.
Other great dungeons (in my opinion of course):
Haukke Manor (both regular and hard)
Brayflox (both regular and hard)
Tam-Tara Deepcroft (Hard)
Hullbreaker Isle
In general, dungeons give a sense of exploration and of being an adventurer. Sometimes, raids can do this - for example Syrcus Tower and Labyrinth of the Ancients were both great (LotA remains my favourite).
Neither raids or dungeons give the feel of exploration beyond the first run. They're all glorified FF13 hallways.
Which isn't the fault of the developers. Whenever they try to make things more engaging a very vocal portion of players complain - because they've long since been indoctrinated into focusing on misguided 'efficiency' at the cost of everything else. Even if dungeons were randomly generated they'd be complaining because they couldn't find the quickest route with the least amount of effort.
Having played Black Mage for a long time I always get giddy when I can really let loose with my AoE abilities. And as a tank there is just something innately fun about tanking 10+ mobs at a time. I like current dungeon design.
My only issue with dungeons is that Expert Roulette is where you're going to spend most of your time endgame and right now you've got two random choices that'll pop up. That's no fun. I get you can't exactly pull content out of thin air to make that problem magically go away but I'd like to just see Expert filled with more choices.
It was annoying when it was one of three but now it's literally a 50/50 shot.Having played Black Mage for a long time I always get giddy when I can really let loose with my AoE abilities. And as a tank there is just something innately fun about tanking 10+ mobs at a time. I like current dungeon design.
My only issue with dungeons is that Expert Roulette is where you're going to spend most of your time endgame and right now you've got two random choices that'll pop up. That's no fun. I get you can't exactly pull content out of thin air to make that problem magically go away but I'd like to just see Expert filled with more choices.
Would.love it if expert had about 5-6 dungeons but at the very least lut it back to three.
6 dungeons with the same rewards? I'd be just as bored as I am now with two and you'd get people all wanting to run one or two specific dungeons for the sake of beating them faster.
Yes they are, because players are mostly just stupid.
Look at the 1.x FF 14 Dungeons, where you had multiple paths. What happend? Players just run the fastest route.
Look at the 3.1 Diadem, a wide open area to Explore...meanwhile all players are gathering at one isle.
Reality is: 99% of all players just want linear, straight up Content.
If Diadem was a test, if multipath Dungeons would be a thing, the answer at SE HQ will be...no!
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