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Thread: I Hate Trash

  1. #11
    Player
    Risvertasashi's Avatar
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    Apr 2014
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    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kaurie View Post
    Personally, I'd hate dungeons if they were simply bosses. Void Ark is pretty damn boring and gives no sense of exploration or adventure.
    And dungeon's... aren't boring? Do give you a sense of exploration? O.o
    (0)

  2. #12
    Player
    Legion88's Avatar
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    Aug 2014
    Location
    Ul'dah
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    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    If i noticed right the trash in the espert dungeons doesn't drop gil anymore.
    In this conslusion they are just fillers to give the dungeon "life" and damage the equipment of the party.
    (0)

  3. #13
    Player Kaurie's Avatar
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    Apr 2015
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    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Risvertasashi View Post
    And dungeon's... aren't boring? Do give you a sense of exploration? O.o
    That depends on the dungeon. I am not a fan of the new ones. The Aetherochemical Research Facility is an example of one that I do like and feels like an adventure when I go through it. Other than that, the Heavensward dungeons have been pretty lackluster. Neverreap and The Vault weren't too bad though.

    Other great dungeons (in my opinion of course):
    Haukke Manor (both regular and hard)
    Brayflox (both regular and hard)
    Tam-Tara Deepcroft (Hard)
    Hullbreaker Isle

    In general, dungeons give a sense of exploration and of being an adventurer. Sometimes, raids can do this - for example Syrcus Tower and Labyrinth of the Ancients were both great (LotA remains my favourite).
    (0)

  4. #14
    Player MilesSaintboroguh's Avatar
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    Nov 2013
    Location
    Gridania
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    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Neither raids or dungeons give the feel of exploration beyond the first run. They're all glorified FF13 hallways.
    (0)

  5. #15
    Player Theodric's Avatar
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    Sep 2013
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    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    Neither raids or dungeons give the feel of exploration beyond the first run. They're all glorified FF13 hallways.
    Which isn't the fault of the developers. Whenever they try to make things more engaging a very vocal portion of players complain - because they've long since been indoctrinated into focusing on misguided 'efficiency' at the cost of everything else. Even if dungeons were randomly generated they'd be complaining because they couldn't find the quickest route with the least amount of effort.
    (1)

  6. #16
    Player
    Demoskinos's Avatar
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    Jun 2014
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    9
    Character
    Musubi Azeyma
    World
    Ultros
    Main Class
    Astrologian Lv 68
    Having played Black Mage for a long time I always get giddy when I can really let loose with my AoE abilities. And as a tank there is just something innately fun about tanking 10+ mobs at a time. I like current dungeon design.

    My only issue with dungeons is that Expert Roulette is where you're going to spend most of your time endgame and right now you've got two random choices that'll pop up. That's no fun. I get you can't exactly pull content out of thin air to make that problem magically go away but I'd like to just see Expert filled with more choices.
    (0)

  7. #17
    Player Kaiser-Ace's Avatar
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    Sep 2013
    Location
    Gridania
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    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Demoskinos View Post
    Having played Black Mage for a long time I always get giddy when I can really let loose with my AoE abilities. And as a tank there is just something innately fun about tanking 10+ mobs at a time. I like current dungeon design.

    My only issue with dungeons is that Expert Roulette is where you're going to spend most of your time endgame and right now you've got two random choices that'll pop up. That's no fun. I get you can't exactly pull content out of thin air to make that problem magically go away but I'd like to just see Expert filled with more choices.
    It was annoying when it was one of three but now it's literally a 50/50 shot.

    Would.love it if expert had about 5-6 dungeons but at the very least lut it back to three.
    (0)

  8. #18
    Player MilesSaintboroguh's Avatar
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    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    6 dungeons with the same rewards? I'd be just as bored as I am now with two and you'd get people all wanting to run one or two specific dungeons for the sake of beating them faster.
    (0)

  9. #19
    Player Kaiser-Ace's Avatar
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    Sep 2013
    Location
    Gridania
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    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    6 dungeons with the same rewards? I'd be just as bored as I am now with two and you'd get people all wanting to run one or two specific dungeons for the sake of beating them faster.
    Like I said, at least bump it back up to 3 per roulette.
    (0)

  10. #20
    Player
    Cheraa's Avatar
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    Aug 2015
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    182
    Character
    Cheraa Zedd
    World
    Odin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    Neither raids or dungeons give the feel of exploration beyond the first run. They're all glorified FF13 hallways.
    Yes they are, because players are mostly just stupid.
    Look at the 1.x FF 14 Dungeons, where you had multiple paths. What happend? Players just run the fastest route.
    Look at the 3.1 Diadem, a wide open area to Explore...meanwhile all players are gathering at one isle.

    Reality is: 99% of all players just want linear, straight up Content.
    If Diadem was a test, if multipath Dungeons would be a thing, the answer at SE HQ will be...no!
    (0)

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