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  1. #1
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Devid View Post
    I see a sort of 'viking' under the paladin (the roegadyn one)...? :0
    (0)

  2. #2
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Munba View Post
    I see a sort of 'viking' under the paladin (the roegadyn one)...? :0
    Looks like a Samurai to me.
    (0)

  3. #3
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by HiirNoivl View Post
    Looks like a Samurai to me.
    Since when do Samurai's use 2 handed axes?
    (0)

  4. #4
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Holy_Dragoon View Post
    Holy's theories based on the drawing and other tidbits:

    LNC > DRG (general DRG styling, but is close to DRK, yet still carries a polearm weapon I believe to be a Guisarme)
    MAR > WAR (warriors wield axes in previous FF, + red accents)
    PUG > MNK (obvious)
    CON > WHM (skill set, multiple raise tiers etc)
    ARC > BRD (harp embedded in bow)
    THM > BLM (skill set and in-game lore)
    GLD > PLD (obvious)
    This sounds about spot on.

    They're supposed to release their intended list of new and shuffled abilities for classes when 1.19 is released so they can get player feedback for 1.20. I wouldn't be surprised to see nukes moving to THM to make it more logically in line with BLM.


    Quote Originally Posted by Munba View Post
    I see a sort of 'viking' under the paladin (the roegadyn one)...? :0
    It looks a little more "Roman" to me than Viking. Still, as MRD will most logically be WAR when jobs come, it seems to fit either way.
    (0)

  5. #5
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Sephrick View Post
    It looks a little more "Roman" to me than Viking. Still, as MRD will most logically be WAR when jobs come, it seems to fit either way.
    Looks more like the Corsair kinda pirate get up... least I'm pretty sure he's wearing a jack coat and a tri-corn hat.

    p.s.

    After looking at the higher resolution picture, it doesn't look as much like a tricorn as I thought and I do see more of the roman look you point out... perhaps a Berserker type, mixing Roman armor with Germanic fur/hide clothing.
    (0)
    Last edited by Ferth; 09-22-2011 at 07:58 AM.

  6. #6
    Player
    Royal's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sephrick View Post
    This sounds about spot on.

    They're supposed to release their intended list of new and shuffled abilities for classes when 1.19 is released so they can get player feedback for 1.20. I wouldn't be surprised to see nukes moving to THM to make it more logically in line with BLM.
    The problem with this concept is the lore behind conjurers. Here is a quote from Zam about Conjurer's guild

    "The arms of the conjurers are gifts from the bosom of nature, and they enable us to enact her will by imbuing us with her power. The spells of our order require a soul to be cast upon, but exert their influence on those in the immediate vicinity as well. That is to say, we thrive when our enemies and allies are numerous and nearby. We command the six elements to enhance our friends' strengths, as well―another gift for which we are oft sought out. The manipulation of natural forces taxes the mind. We have our own techniques for refreshing ourselves, and aetheryte is available to us as well, but you must know your mind's limitations."
    Personally I don't care if CON or THM lead to WHM, but I have been struggling with this ever since the jobs were announced. If CON lose their nukes, it will contradict the lore but if they become WHM which is likely it doesn't make much sense for the WHM to have the nukes. Not sure which way they will go.
    (0)

  7. #7
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Royal View Post
    The problem with this concept is the lore behind conjurers. Here is a quote from Zam about Conjurer's guild



    Personally I don't care if CON or THM lead to WHM, but I have been struggling with this ever since the jobs were announced. If CON lose their nukes, it will contradict the lore but if they become WHM which is likely it doesn't make much sense for the WHM to have the nukes. Not sure which way they will go.
    On jobs you will lose certain class skills. They will most likely lose DD skills in favor of skills that help better heal and protect the party, making that job more efficient in a party situation.

    Ps, I wouldn't call any conjuror spell a nuke, lol.

    And for lore, every class will have new lore to intertwine with the existing lore. Lol at glad and palidinfor instance. The only similar thong is they both use a sword.
    (0)
    Last edited by syntaxlies; 09-22-2011 at 11:15 AM.

  8. #8
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Royal View Post
    The problem with this concept is the lore behind conjurers. Here is a quote from Zam about Conjurer's guild



    Personally I don't care if CON or THM lead to WHM, but I have been struggling with this ever since the jobs were announced. If CON lose their nukes, it will contradict the lore but if they become WHM which is likely it doesn't make much sense for the WHM to have the nukes. Not sure which way they will go.
    I'm thinking jobs will have their own lore that transitions from the originating class. As others have suggested, maybe some of the lore for White Mage is that you lay down your offensive magic in favor of more potent healing spells. For Thaum > Black Mage maybe the Black Mages are a branch that focus specifically on the death aspect in terms of magic. My point being that the lore of the jobs doesn't have to follow the lore of the originating class 100%. They are separate entities for all intents and purposes.
    (1)