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  1. #10
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    I don't know how to speculate on stance dancing for paladin. Although being able to switch to Sword oath while Flight is up to boost Royal Authority for its combo would seem like a good use for burst/spike damage.

    Defiance and Deliverance has no associated cost. Grit has base cost scaled to MP like Mage spells. Shield-Sword Oath's have a cost of ~60 mp I think. Given that Warrior technically shouldn't have a pool of MP to tap into like Paladin and Dark Knight. The only spell they can cast is Flash. This is also why flash could be used more often on both Paladin and Dark. Warrior doesn't really need it but will use it to manage their use of TP and a minor damage reduction from blind. Ultimately it might come down to that Oaths are not an instant ability like blood weapon, Bloodbath, Berserk, Defiance, etc... Other skills would break a combo chain. Why it was designed like that might be more lore based than practicality.

    Warriors are based on Viking Berserkers, and their historic lore is being really scary self controlled psychopaths and hard bring down (even when riddled with arrows and missing a limb or two in folk lore). Paladins are connected to divine/holy faith and Dark Knights (in-game) are brooding opposites soaking in their inner darkness. That's my theory as to why Warriors can quickly stance dance unlike paladin Paladin and Dark

    Although to be fair Dark Knight doesn't have an actual Dps stance like Deliverance or Sword Oath. Dark Side if anything lessens the penalty from Grit, and allows access to Dark Arts and other Dark Side effects for a maintenance cost and damage. Blood weapon is more or less fight or flight to help cover the maintenance of Dark Side and to top off before turning Grit back on. Both together can be considered Darks Dps stance for consistent damage. While lower than a Warrior it can potentially go on longer with more consistency for the speed boost and TP reduction cycle.. So in a way Dark Knight is always in DPS mode unless they need to be in Tank mode. They just can't out DPS a Warrior.

    Clemency from what I can tell is a down time spell or Oh s**t moment, used mostly in boss fights that don't involve hoards of trash and fodder. Trying to pop it off while everything is hitting you takes a bit of luck, damage reduction and block/parry. Aside from single tanking. Dual tanking the OT will be casting it on MT and occasionally the healer sometimes dps. An Off paladin is more likely to spam FB > RB a couple times to restore MP from Clemency. Either tanking will have to use it tactfully for big hits and to help the Healer (after a raise). Because of the high MP cost (2 or 3 casts?) and the need to riot combo MP back, its not meant to be spammed like cure. Compared to Warrior and Dark that can only quick heal themselves. Its a bit powerful for being able to self heal with your target for a decent chunk of HP without any of the associated mind stats. Remember Paladin is not a mage. Paladin mostly casts Flash and Stone Skin occasionally a lesser Protect as a utility. Otherwise Paladin would have access to Surecast. because we all know no healer or mage gets interrupted while being hit by 5 or 6+ mobs at once.
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    Last edited by Kotemon; 12-09-2015 at 08:56 AM.