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  1. #1
    Player
    Tango185's Avatar
    Join Date
    Apr 2015
    Posts
    60
    Character
    Tox Leclure
    World
    Excalibur
    Main Class
    Archer Lv 70
    Quote Originally Posted by Immut View Post
    Try to hit 670 GP. Then you can beef stew your way to 700. Makes getting those rare aethersands quite a lot easier.
    Is it possible to get your base GP to 670 while wearing the i180 Red Scrip turn-in gathering gear? Or does it require for you to keep the HQ Lv60 craftable gathering gear with overmeld?
    (0)

  2. #2
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    I'm planning on use toil again soon on legendary nodes once I hit 700 GP.

    This is the rotation imma use -》Toil / Sharp Vision II (100% with 725 gathering) / unearth (+10% HQ) / collect 5 / Deep Vigor + Bountiful Yield

    This is a guarateed, 100% RNG free, 2 hq items at least per legendary node (with 5 attempts with at least 18%)

    ^_^
    (1)

  3. #3
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lilyth View Post
    I'm planning on use toil again soon on legendary nodes once I hit 700 GP.
    This is the rotation imma use -》Toil / Sharp Vision II (100% with 725 gathering) / unearth (+10% HQ) / collect 5 / Deep Vigor + Bountiful Yield
    This is a guarateed, 100% RNG free, 2 hq items at least per legendary node (with 5 attempts with at least 18%)
    ^_^
    I had been been using Solid Reason / Ageless Words to do that (at 600 GP without using Unearth) but I can see the advantage to using Toil.
    (1)

  4. #4
    Player
    PirateCat's Avatar
    Join Date
    Jul 2015
    Posts
    235
    Character
    Leopold Sidney
    World
    Coeurl
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Silverbane View Post
    I had been been using Solid Reason / Ageless Words to do that (at 600 GP without using Unearth) but I can see the advantage to using Toil.
    Toil and Solid/Ageless have the same GP cost and the same effect (avoiding having to hit the node to reveal the item is essentially the same thing as buying another hit on the node) but Toil has the added bonus that there's no risk of forgetting the position and hitting the wrong spot. I used Toil all the time as part of a lower-powered version of Lilyth's rotation back when gathering endgame was redolent/antumbral for Lucis tools.
    (0)

  5. #5
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Lilyth View Post
    I'm planning on use toil again soon on legendary nodes once I hit 700 GP.

    This is the rotation imma use -》Toil / Sharp Vision II (100% with 725 gathering) / unearth (+10% HQ) / collect 5 / Deep Vigor + Bountiful Yield

    This is a guarateed, 100% RNG free, 2 hq items at least per legendary node (with 5 attempts with at least 18%)

    ^_^
    What do you think about this one?

    Toil (300gp) > Unearth II (300gp) > Sharp Vision (100gp) > Gather x5 (at 37% chance) > Gather x1 (last hit HQ)

    Figure this gives you x5 swings at 37% HQ chance and the last swing guarenteed HQ. The only downside i can see is that the sharp vision likely won't get you to 100% (probably 91-95%).
    (0)

  6. #6
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by PROBOUND View Post
    What do you think about this one?

    Toil (300gp) > Unearth II (300gp) > Sharp Vision (100gp) > Gather x5 (at 37% chance) > Gather x1 (last hit HQ)

    Figure this gives you x5 swings at 37% HQ chance and the last swing guarenteed HQ. The only downside i can see is that the sharp vision likely won't get you to 100% (probably 91-95%).
    The 100GP Sharp Vision is SVII, and add 15% for me that's 100%.
    As to whether to use Unearth II (UE2, 300GP) (+30% HQ) or Bountiful Yield (BY, 200GP). UE2 will give, average, 1.5 more HQ per node-spawn. BY will give you 1 more, every time, and costs less GP -- which is important even if you have 700GP for the UE2 rotation, because it takes an extra 20 Eorzaean minutes to recover the extra 100GP for UE2. But if you have the time and the GP, UE2 is better, on average, by 0.5 HQ per node-spawn.

    Different people can rationally choose either option, depending on their situation and tolerance for risk.
    (0)

  7. #7
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Silverbane View Post
    snip
    You forgot to add the extra +10% HQ chance of Unearth 1 (which you can use with 700 GP) in the comparison.
    Either way, I'm too lazy to do the math myself, but I ve been consistently getting 3 HQs, or 4 when i get a little lucky, per node, so im pretty happy with it!

    I also like to know that at least 2 items will be guaranteed HQ, even if RNG screws me over. But in pratical terms, both rotations are pretty solid. When I feel like gambling, I don't even use field mastery II and use that 100 GP somewhere else, lol.
    (0)

  8. #8
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,424
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Lilyth View Post
    I'm planning on use toil again soon on legendary nodes once I hit 700 GP.

    This is the rotation imma use -》Toil / Sharp Vision II (100% with 725 gathering) / unearth (+10% HQ) / collect 5 / Deep Vigor + Bountiful Yield

    This is a guarateed, 100% RNG free, 2 hq items at least per legendary node (with 5 attempts with at least 18%)
    Just hit 700 with HQ Dzeamel Gratin /grin

    My rotation for gathering fron the legendaries: Swing to uncover, SVII, KYII - BYII, Unearth - Leaf turn.

    This gives me 5 swings at 100% and 20% to HQ with 3 items a swing and excelent chances that one swing will yeild 3 HQs.
    (0)

  9. #9
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    422
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Tango185 View Post
    Is it possible to get your base GP to 670 while wearing the i180 Red Scrip turn-in gathering gear? Or does it require for you to keep the HQ Lv60 craftable gathering gear with overmeld?

    It's possible but you might need chyshal greens and/or griffinskin accessories.
    (0)

  10. #10
    Player
    PirateCat's Avatar
    Join Date
    Jul 2015
    Posts
    235
    Character
    Leopold Sidney
    World
    Coeurl
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Tango185 View Post
    Is it possible to get your base GP to 670 while wearing the i180 Red Scrip turn-in gathering gear? Or does it require for you to keep the HQ Lv60 craftable gathering gear with overmeld?
    Maximum possible GP according to Ariyala is 652 with none of the crafted i170 gear and 668 with all 170 accessories, if you're using i180 gathering gear. 700 is possible with HQ stuffed chysahl, but that's about it.
    (0)