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  1. #1
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,024
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Jennestia View Post
    .....

    This wouldn't be a 3D game in both graphics or mechanics if there was no Z-Axis, nor would 3D movement be possible. There isn't a lack of a z-axis, there's lack of optimization, quite a different beast.
    I must have a very warped (at at least very liberal) perception of what "2.5D" and lack of "true Z-Axis" are... to Wikipedia!
    (0)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Anonymoose View Post
    I must have a very warped (at at least very liberal) perception of what "2.5D" and lack of "true Z-Axis" are... to Wikipedia!
    A z-axis is basically 3D movement in the end. 2.5D you could consider games like Super Smash Brothers, which is technically a 3D game, but it lacks 3D movement as it's predominantly Y/X only.
    (0)

  3. #3
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,024
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Jennestia View Post
    A z-axis is basically 3D movement in the end. 2.5D you could consider games like Super Smash Brothers, which is technically a 3D game, but it lacks 3D movement as it's predominantly Y/X only.
    Aye, I gotcha. Bad terminology on my part. I'll just leave it at "The layers in this game are way too screwy." Have you noticed that if you stand in one of the hallways of the Limsa AG, your character will project into the stairwell and be in two places at once? That's the kind of thing I mean. There's just no attention paid to most information on the Z-Axis. Somehow, the maps overlap. Idk how easy this is to see now that no one ever goes to Limsa, but if you stand in the stairwell in the middle, you can see people running into and out of the walls as they cross the hallways above. A lalafell on my server used to sit in the hallway so she'd be bazaaring in multiple locations at once.

    Anyway, sh!t like that leads me to believe implementing any sort of useful jump would be a clusterf**k, wouldn't it?
    (1)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  4. #4
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Anonymoose View Post
    Aye, I gotcha. Bad terminology on my part. I'll just leave it at "The layers in this game are way too screwy." Have you noticed that if you stand in one of the hallways of the Limsa AG, your character will project into the stairwell and be in two places at once? That's the kind of thing I mean. There's just no attention paid to most information on the Z-Axis. Somehow, the maps overlap. Idk how easy this is to see now that no one ever goes to Limsa, but if you stand in the stairwell in the middle, you can see people running into and out of the walls as they cross the hallways above. A lalafell on my server used to sit in the hallway so she'd be bazaaring in multiple locations at once.

    Anyway, sh!t like that leads me to believe implementing any sort of useful jump would be a clusterf**k, wouldn't it?
    They're gonna correct this with the Map Revamp so who cares =)

    I'm on for Jump on Only Needed situations, wouldn't like to see people around me jumping like freaks it ruins my IMMERSION fun time in the game
    (1)

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