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Thread: Since day one

  1. #1
    Player
    Athaya's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    87
    Character
    Athaya Morwen
    World
    Sargatanas
    Main Class
    Conjurer Lv 50

    Since day one

    Looking at all the new changes about to hit in 1.19 has me very excited again. I've been a dedicated player since day one and I can honestly say SE has moved this game in the right direction. Now I could be jumping the gun here but from my understanding the same system that we are currently using pertaining to equipping weapons and armor pretty much still apply. We will be having some nice new color coding system that will tell us wheather or not what we are wearing is or isn't benefting our character. This is all good and well but the real problem is still being overlooked.

    Rank restriction on NM gear is not the issue, it's really not even necessary. The gear is untradeable first off, secondly the mobs that drop their associated loot pretty much corresponds with the rank of th mob you are killing to get the drop.

    The problem has always been with the crafted items. I talk to many up and coming crafters and the all have the same complaints they can't sell anything associated with their lower ranks. This has been a inherent problem sicnce day 1. If we do not have a system that says "you are lvl 20.... These are the items you get to choose from" If you like the way the lvl 30 stuff looks like guess what? Get to lvl 30! All the Materia and color coding in Eorzea will not fix what is really pleaguing this system in the game!

    Minimum required level to equip a piece of gear or weapon is essential for long-term survivability of the crafting system!

    The changes being made to the recipe system are fantastic, please don't make a large portion of these new items obsolete before they even come out.
    (5)

  2. #2
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Minimum required level is not required. Optimal Rank/Level would work to the exact same end if they just made a few changes. If the penalties for equipping gear out of range were more sever and much more apparent, it would dissuade people from doing it. However it would actually require people to think and we just can't have that I guess.
    (0)

  3. #3
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    It was announced by a dev that most or all new gear will have a required level, all the darkhold gear requires a level before it can be equipped and that seems like the way they are going from now on.

    The old gear with optimal level will remain though, which is why they added the colour codes.
    (0)

  4. #4
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    The thing is theres no use getting any weapon past the weathered rank 1 weapon. Plus you get to 20-25 very quickly. Makes little sense to buy a low level weapon. So people dont, or get rewarded one. Or a new comer figures out the market ward search before he reaches r30, and buys a r20 weapon
    (0)
    MAGIC MUSHY ROOMS

  5. #5
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    old gear will get turned to materia so that will help as well.
    (0)

  6. #6
    Player
    Athaya's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    87
    Character
    Athaya Morwen
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mushy View Post
    The thing is theres no use getting any weapon past the weathered rank 1 weapon. Plus you get to 20-25 very quickly. Makes little sense to buy a low level weapon. So people dont, or get rewarded one. Or a new comer figures out the market ward search before he reaches r30, and buys a r20 weapon
    I agree with this completely thats why i feel the rank restrictions should start at 25 and up. I'm also for harsher penalties for wearing gear outside the correct lvl range, but that does not fix problem my argument makes. If you are not forced to wear gear within your level range there are recipes that will simply be overlooked and not used, hence making recipes superfluous.
    (2)

  7. #7
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Athaya View Post
    Looking at all the new changes about to hit in 1.19 has me very excited again. I've been a dedicated player since day one and I can honestly say SE has moved this game in the right direction. Now I could be jumping the gun here but from my understanding the same system that we are currently using pertaining to equipping weapons and armor pretty much still apply. We will be having some nice new color coding system that will tell us wheather or not what we are wearing is or isn't benefting our character. This is all good and well but the real problem is still being overlooked.

    Rank restriction on NM gear is not the issue, it's really not even necessary. The gear is untradeable first off, secondly the mobs that drop their associated loot pretty much corresponds with the rank of th mob you are killing to get the drop.

    The problem has always been with the crafted items. I talk to many up and coming crafters and the all have the same complaints they can't sell anything associated with their lower ranks. This has been a inherent problem sicnce day 1. If we do not have a system that says "you are lvl 20.... These are the items you get to choose from" If you like the way the lvl 30 stuff looks like guess what? Get to lvl 30! All the Materia and color coding in Eorzea will not fix what is really pleaguing this system in the game!

    Minimum required level to equip a piece of gear or weapon is essential for long-term survivability of the crafting system!

    The changes being made to the recipe system are fantastic, please don't make a large portion of these new items obsolete before they even come out.
    Not sure if it is the same on your server or not but the reason crafters on my server have a hard time selling lower rank items is because they charge more or the same price as you can get a high rank item.
    (0)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Krausus View Post
    Not sure if it is the same on your server or not but the reason crafters on my server have a hard time selling lower rank items is because they charge more or the same price as you can get a high rank item.
    You're right
    If a rank 14 bow cost more than a rank 23 bow, I buy the R23 bow
    (0)

  9. #9
    Player

    Join Date
    May 2011
    Posts
    2
    Level restrictions and/or massive penalties are needed, hands down. As it stands now, I get better stats with r48 armor on my r32 lancer than I get with gear that is my optimal level.

    Some serious changes are needed if anyone is going to buy anything other than the highest gear on the market. Even if gear is cheaper, those who can afford the little bit of extra gil will always go for the extra stats.
    (1)