@Alisane
ASTs have Stoneskin, and the potency is the same. The casting time is longer, though.
@Alisane
ASTs have Stoneskin, and the potency is the same. The casting time is longer, though.
Duuuhh, everyone has Stoneskin! What was I thinking? Guess my morning brain just lumped the cross-class skills together since AST doesn't get any of the Arcanist ones. Sorry about that!
I don't feel like AST lacks anything right now... Maybe identity, but that's just a personal opinion.
Updated my theorycraft post.
To put it bluntly, something feels "off" (it felt off to begin with, more so now than before, lol).
TLDR:
My own thoughts:
- On Living Liquid, AST use 17,692 MP when factoring in MP recovery tools
- On Living Liquid, WHM use 24,395 MP when factoring in MP recovery tools.
- Therefore AST MP efficiency > WHM MP efficiency.
- Please check my math / theorycraft, as it's a lot to write at once and I probably missed something on the way to my end result.
- Updated December 5th @ 5:30PM EST
I feel I need to revisit this. Even with AST had better MP efficiency, the divide shouldn't be that grand (WHM consumes approximately 40% more MP) so I probably fudged the math somewhere. What's also a red flag is how low the MP consumption is now considering the intensity of the fight as well. (thought that might be my own thoughts at work).
As usual, any fact checking is appreciated. I'm outta mental capacity to revist this at this time so I'll probably look again later. lol.
Changes made:
- Adjusted order of operations to go from Damage Reduction > Ability Healing > Magic Healing (to compensate for cooldowns not affecting ability heals)
- Asylum and Collective Unconciousness added
- Tetragrammaton and Essential Dignitiy added
- Bole added
- LA adjusted to be 7 ticks regardless
- No Time Dilation used as Time Dilation should be consumed for DPS buffs
- Pushed Lightspeed to five GCDs due to Haste + SpS
- Added Virus and E4E mitigation on WHM math
- Added mitigation for Disable and CU on AST math
As been asked, Synastry and Divine Seal has been "normalized" over the course of the fight and that value has been reduced from the overall healing required.
Probably that, and I mean this with all due respect, your spell choices don't correlate to how fights are healed in practice.Updated my theorycraft post.
To put it bluntly, something feels "off" (it felt off to begin with, more so now than before, lol).
Astrologians cast a ton of Helios on that fight specifically. Like... when are you realistically able to just let CU and Medica II and Aspected Helios slowly heal everyone up in actual practice, with no overhealing whatsoever? It doesn't happen.
You have a mana-free heal, Collective Unconsciousness, account for like 280,000 raidhealing in that fight for Astrologian. The most I have seen it account for on ANY log is like 90k, and that is RARE. Assize almost always beats it, because HoTs overheal way more by design. Hell, Asylum almost always beats it by a sizeable margin in terms of effective healing, because it's so much easier to use effectively. And because when CU is used to mitigate, you rarely have the luxury of waiting for it to tick everyone up, regardless of how powerful it is. Then, there's things like how Cure III comes through in spades MP-wise when it's being compared to Helios, and it's often a WHMs second most effective heal on that fight (behind Medica II HoT).
Seriously, look at a log, and look how far off the spell choice division is in reality to how you've chosen it. There are a lot of other factors that make it highly inaccurate, but this is the biggest one.
TLDR; your model ignores time. It's an MP efficiency test, that ignores constraints of time and burst. In any situation where you get to sit and wait for Aspected Helios or Medica II to heal all raid damage, are you really going to have MP problems?
Last edited by Mibgestalt; 12-06-2015 at 09:18 AM.
No offense taken and that's a very real possibility and most likely possibly. Sometimes in one's focus we forgot the one fundamental of it all.Probably that, and I mean this with all due respect, your spell choices don't correlate to how fights are healed in practice.
Astrologians cast a ton of Helios on that fight specifically. Like... when are you realistically able to just let CU and Medica II and Aspected Helios slowly heal everyone up in actual practice, with no overhealing whatsoever? It doesn't happen.
You have a mana-free heal, Collective Unconsciousness, account for like 280,000 raidhealing in that fight for Astrologian. The most I have seen it account for on ANY log is like 90k, and that is RARE. Assize almost always beats it, because HoTs overheal way more by design. Hell, Asylum almost always beats it by a sizeable margin in terms of effective healing, because it's so much easier to use effectively. And because when CU is used to mitigate, you rarely have the luxury of waiting for it to tick everyone up, regardless of how powerful it is. Then, there's things like how Cure III comes through in spades MP-wise when it's being compared to Helios, and it's often a WHMs second most effective heal on that fight (behind Medica II HoT).
Seriously, look at a log, and look how far off the spell choice division is in reality to how you've chosen it. There are a lot of other factors that make it highly inaccurate, but this is the biggest one.
TLDR; your model ignores time. It's an MP efficiency test, that ignores constraints of time and burst. In any situation where you get to sit and wait for Aspected Helios or Medica II to heal all raid damage, are you really going to have MP problems?
I guess I'll have to go back to the drawing board. /think
I think some people are missing the boat, or maybe making it too complicated. The problem is that a Diurnal AST is a reasonable substitute for a main healing WHM, but is nowhere near as good as a Scholar for the off heal/dps/shield slot. So it's 2 healers vying for 1 spot much like PLD and DRK. So first, let's take a look at what makes SCH ideal for that role in the current meta:
1.) Fairy makes life easier on the main healer resulting in extra safety and usually allows the main healer to also add dps while the SCH barely leaves Cleric Stance
2.) Strong Single Target mitigation with Adlo/Virus (if used on single target)
3.) Strong AOE mitigation with Spread Adlo/Soil/Fey Covenant
4.) Very strong single target and AOE DPS while having unlimited mana to do so.
Now, when you put a Noct Astro in that slot - number 2 is the only area where they hang. Aspected Benefic and Disable perform similarly enough to Adlo and Virus to be equal in terms of clearing content for single target mitigation. But in all 3 other areas they are considerably worse. No fairy literally takes some dps away from the WHM/AST main healer. AOE shielding is considerably worse. It's impossible to AOE without running out of mana fast, and even on single targets, extended DPSing like in the first phase of A1 or Thordan leaves you in a pretty bad place MP wise. It ends up being a really bad substitute for a Scholar for the things we usually use a Scholar for. Even with the cards, it's an overall weaker party DPS than X/SCH while having weaker AOE shielding without bringing something additional to the group to compensate. A lot of people attribute it to cards versus Fey Wind, but I actually think the cards in their current form are better. It's the SCH doing more than the AST, and the main healer doing more with the SCH because of the fairy that the Noct AST in the offslot can't make up the difference for.
And with current gear the AOE shielding doesn't matter too much. But in early progression those A1 landings and Cascades it really hard in relation to HP creates a massive disparity between the two jobs.
My Suggestions which are simple but should fix the problem.
1.) 5% Bonus in Noct stance also to effect damage
2.) 20% MP reduction on Malefic II
3.) Aspected Helios in Noct changed to full Shield (300 potency, no hp healed)
Last edited by Sidra; 12-06-2015 at 03:05 PM.
Astro's are fine for endgame content. But Diurnal still is subpar all around. And Scholars are still more powerful than either of the other two healing classes when it comes to the healing + DPS game. In my eyes those are the two problems and they are big problems.
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YI'll have to disagree with you in one point. Not your commentaries on how AST is not as strong as a SCH as a healer/DPS hybrid, but I'll disagree with you when you propose any changes to AST. We have to face the fact that SCH is a job that branches out of a DPS class and their healing tools only come after getting to level 30; you can heal as a CNJ, but ACN makes a poor substitue of a healer. Those characteristics are core to understanding the SCH as much as they are when we analyze the transformation of MRD into WAR and the transformation of a GLA into a PLD. DRK/AST came out with toolkits that focused on damage mitigation/healing, and you can see that easily by looking at how their toolkit evolves level after level. You can also see that WAR/SCH can't replace PLD/WHM as well as DRK/AST, simply because the last two were designed as main-tanks/healers. If you ignore their DPS toolkit and just focus on their healing spells/skills, you can see that WAR/SCH doesn't have a complete toolkit to main heal. They can, but it takes considerable effort to do it. In my opinion, that's not a problem, and I bet our next tank/healing job will compete for the off-spot of the meta. We just have to give it time. Until then, we can use PLD-WAR/WHM-AST for heavy damage fights where no DPS check is tight, since they offer the safest mitigation/HP restoration combo.I think some people are missing the boat, or maybe making it too complicated. The problem is that a Diurnal AST is a reasonable substitute for a main healing WHM, but is nowhere near as good as a Scholar for the off heal/dps/shield slot. So it's 2 healers vying for 1 spot much like PLD and DRK. So first, let's take a look at what makes SCH ideal for that role in the current meta:
1.) Fairy makes life easier on the main healer resulting in extra safety and usually allows the main healer to also add dps while the SCH barely leaves Cleric Stance
2.) Strong Single Target mitigation with Adlo/Virus (if used on single target)
3.) Strong AOE mitigation with Spread Adlo/Soil/Fey Covenant
4.) Very strong single target and AOE DPS while having unlimited mana to do so.
Now, when you put a Noct Astro in that slot - number 2 is the only area where they hang. Aspected Benefic and Disable perform similarly enough to Adlo and Virus to be equal in terms of clearing content for single target mitigation. But in all 3 other areas they are considerably worse. No fairy literally takes some dps away from the WHM/AST main healer. AOE shielding is considerably worse. It's impossible to AOE without running out of mana fast, and even on single targets, extended DPSing like in the first phase of A1 or Thordan leaves you in a pretty bad place MP wise. It ends up being a really bad substitute for a Scholar for the things we usually use a Scholar for. Even with the cards, it's an overall weaker party DPS than X/SCH while having weaker AOE shielding without bringing something additional to the group to compensate. A lot of people attribute it to cards versus Fey Wind, but I actually think the cards in their current form are better. It's the SCH doing more than the AST, and the main healer doing more with the SCH because of the fairy that the Noct AST in the offslot can't make up the difference for.
And with current gear the AOE shielding doesn't matter too much. But in early progression those A1 landings and Cascades it really hard in relation to HP creates a massive disparity between the two jobs.
My Suggestions which are simple but should fix the problem.
1.) 5% Bonus in Noct stance also to effect damage
2.) 20% MP reduction on Malefic II
3.) Aspected Helios in Noct changed to full Shield (300 potency, no hp healed)
EDIT: another thing that I just remembered: in SCoB, the meta for lots of the fights excluded an off-tank, as lots of groups (even in the beginning) took only one tank to T8-T9. The chosen tank was PLD.
Last edited by TatoRazzino; 12-06-2015 at 04:24 PM.
With all of this theory crafting going on how come no one attempts to figure up the dps contributed from astrologian through the card buffs. Theory crafting works with dps simcraft but not healing. Se has stated countless times about in house scenarios and dps requirements but never have I seen them talk about healer balance outside of trying to make certain mechanics work to the strengths of certain jobs.
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