Updated my theorycraft post.

To put it bluntly, something feels "off" (it felt off to begin with, more so now than before, lol).

TLDR:
Quote Originally Posted by Ghishlain View Post
  • On Living Liquid, AST use 17,692 MP when factoring in MP recovery tools
  • On Living Liquid, WHM use 24,395 MP when factoring in MP recovery tools.
  • Therefore AST MP efficiency > WHM MP efficiency.
  • Please check my math / theorycraft, as it's a lot to write at once and I probably missed something on the way to my end result.
  • Updated December 5th @ 5:30PM EST
My own thoughts:
I feel I need to revisit this. Even with AST had better MP efficiency, the divide shouldn't be that grand (WHM consumes approximately 40% more MP) so I probably fudged the math somewhere. What's also a red flag is how low the MP consumption is now considering the intensity of the fight as well. (thought that might be my own thoughts at work).

As usual, any fact checking is appreciated. I'm outta mental capacity to revist this at this time so I'll probably look again later. lol.

Changes made:
  • Adjusted order of operations to go from Damage Reduction > Ability Healing > Magic Healing (to compensate for cooldowns not affecting ability heals)
  • Asylum and Collective Unconciousness added
  • Tetragrammaton and Essential Dignitiy added
  • Bole added
  • LA adjusted to be 7 ticks regardless
  • No Time Dilation used as Time Dilation should be consumed for DPS buffs
  • Pushed Lightspeed to five GCDs due to Haste + SpS
  • Added Virus and E4E mitigation on WHM math
  • Added mitigation for Disable and CU on AST math

As been asked, Synastry and Divine Seal has been "normalized" over the course of the fight and that value has been reduced from the overall healing required.