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  1. #1
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Pretty sure Halone and Delerium have been shown to be 7% reductions to their respective damage type (ie, 10% stat reduction =/= 10% damage reduction)

    If that is correct, Path is 50% stronger than PLD and DRKs equivalents combined. Something like this seems a lot more at home on 'the defensive tank' - swap the debuffs on Halone and Path.


    Regarding TP, it is obvious that infinite single target TP on war is broken - having a resource never run out defeats the point of the resource even being there. Rather than shave equilibrium, a sensible first step would be to add below average TP costs to stack abilities, eg, 60 for fell cleave and IB, 100 for both AoEs.

    This would give warrior still amazing sustain, but require some thought as to when to pop a TP equilibrium to keep going even in single target scenarios.

    Another small potential way is to add TP costs to WAR stance dancing as it is unique in how it has no cost for changing.

    Finally, regarding shield oath and grit, a common complaint about making these oGCD is that they instantly provide 20% mitigation/instantly increase your EHP. This can easily be negated by adding a cost of 20% of the players current HP to the defensive stance.
    (2)
    Last edited by MeeYow; 12-06-2015 at 12:51 AM.

  2. #2
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by MeeYow View Post
    Pretty sure Halone and Delerium have been shown to be 7% reductions to their respective damage type (ie, 10% stat reduction =/= 10% damage reduction)
    You know, that's a thing I don't understand. Some months ago when I was talking about Berserk on forums, I was thinking that 50% AP didn't equal 50% more damage, but someone told me that in fact, it does. AP = STR. So if +50% AP/STR = +50% damage, then why would a -10% STR debuff not equal -10% physical damage ? If there is specific maths about that I would be glad to know what it is.
    (1)

  3. #3
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    I would like to know the details/source myself, my best guess is that if it is correct, it is due to the fact player and mob calcs are different, starting with the fact mobs do not appear to have any defensive stat.

    As an aside, if they are all 10%, then the defensive tank still has better claim to the universal damage reduction, it will also make much more common use of a debuff which is somewhat wasted competing with WARs DPS.
    (0)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Freyyy View Post
    If there is specific maths about that I would be glad to know what it is.
    Keep in mind so much of the game's mechanics are obfuscated by the developers. This is intended to keep a simple perspective for progression ('More is better') of stats and gear. As accurate as the stat weights are, there's still a margin for error (Which many of them put in their disclaimer.)

    For example, the simple math is that your damage (and by extension all damage in the game) is, unmitigated, your Weapon Damage x Weighted Attribute x Weighted Det. Adding more to any of these stats will result in a damage increase. I can't tell you by how much, but that's kind of how the Devs want us to look at it.


    I've always been of the opinion that bosses work off their own stat set ups; a 10% reduction in primary stat doesn't mean as much if, for example, the boss has some arbitrary bonus damage that isn't effected by stat weights, or their stat weights are different.

    This doesn't make stat reductions worse, mind you. It still follows the 'more is better' mind set.

    MORE DOTS. MORE DEBUFFS. MORE DAMAGES!
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Freyyy View Post
    You know, that's a thing I don't understand. Some months ago when I was talking about Berserk on forums, I was thinking that 50% AP didn't equal 50% more damage, but someone told me that in fact, it does. AP = STR. So if +50% AP/STR = +50% damage, then why would a -10% STR debuff not equal -10% physical damage ? If there is specific maths about that I would be glad to know what it is.
    If AP is even a basic multiplier (term not subtracted/added from/to) in the formula, and you multiply it by 1.5, then the result (damage) will also increase by 50%.
    50% AP = 50% more damage, but also 50% more effect from all potency-based skills (e.g. Equilibrium, Flash, Second Wind). That's the real benefit to Berserk.
    (0)