Quote Originally Posted by Shurrikhan View Post
To be honest, even as someone who feels that WAR is a bit too useful compared to its lineup (though by no means wanting to nerf it, only to buff DRK and especially PLD towards it), I can't help but feel like there's nothing really wrong with WAR's infinite TP. I mean, that's not going to save you from having to use Paeon if a fight actually dragged long enough for your physical dps to need it (the Bard himself, even, if all others are cross-Goading NINs...). It's a warrior, the motif of which can be construed towards being endlessly enduring in warfare. As for the Equilibrium self-heal though... that does seem a bit too strong. But at the same time, I'd really, really hate to lose it.
Equilibrium was brought down a peg, it wouldn't change the fact that WAR is well designed or an amazing tank. What does well designed even mean? If we're going off the fact that WAR is the best designed tank than what does that mean for DPS or other jobs in the game? How is a DRG or a MNK's design inherently flawed for instance? Where is the line between well-designed and excessive or broken? In my opinion, that line is crossed when it excuses a job entirely from having to worry about a major mechanic of gameplay, in this case, resource management, or even healing. It doesn't feel right to just sweep everything under the rug and give PLD and DRK infinite TP and super-powered self-heals nearly devoid of opportunity cost because then you really WOULD have the problem people yap about where DPS jobs become eclipsed by tanks.

That's just my opinion though, I want to and will edit the OP later on with quotes from the comment section.