Quote Originally Posted by Syzygian View Post
I wasn't intending it to be misleading, however I know from personal experience how people react at the thought of nerfing WAR in any fashion. They did specifically comment on WAR's infinite TP and the fact that Fell Cleave, etc. can be used with no regard to where you are in a combo chain, in a recent MogTalk. Even a 100 TP gain every 90s combined with Wrath/Abandon use delaying TP consumption gives WAR about the same TP sustain as a DRG, which is very good. I wasn't intending it to say that Xeno and co. WANT those adjustments to WAR, but just that if they were made, they would make some sense. Obviously no WAR main wants to see those things go away. But it just doesn't make sense in the context of all jobs. Its not just the tanks that it is outmatching, its DPS as well (in TP sustain, that is.)
To be honest, even as someone who feels that WAR is a bit too useful compared to its lineup (though by no means wanting to nerf it, only to buff DRK and especially PLD towards it), I can't help but feel like there's nothing really wrong with WAR's infinite TP. I mean, that's not going to save you from having to use Paeon if a fight actually dragged long enough for your physical dps to need it (the Bard himself, even, if all others are cross-Goading NINs...). It's a warrior, the motif of which can be construed towards being endlessly enduring in warfare. As for the Equilibrium self-heal though... that does seem a bit too strong. But at the same time, I'd really, really hate to lose it.