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  1. #1
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I wasn't talking about toggling others from seeing mine, they already can regardless of whether or not I want them too. That's not going to change, as been stated in the thread. I was talking in regards to the OP wanting something on screen in the form of a parser or an average DPS display on screen for people who are trying to improve. A feature like that, I would want toggleable.

    Wanting a Parser for improvement and wanting a parser for finding the weakest link in a party are two different subjects. It seems the latter is what the majority of people seem to care about though whenever parsers come up in a convo. The OP actually just cares about improving which is ironic.
    (2)

  2. #2
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Mycow8me View Post
    Wanting a Parser for improvement and wanting a parser for finding the weakest link in a party are two different subjects. It seems the latter is what the majority of people seem to care about though whenever parsers come up in a convo. The OP actually just cares about improving which is ironic.
    No, what's ironic is that you don't realize the two are actually the same thing.

    You cannot have one without the other, how can one improve if they don't know where improvement starts?

    Self improvement and party evaluation are not mutually exclusive concepts, they go hand in hand.

    Finding the weakest link in the party also means that player now has a point of reference to start improving, any player can sit there and spike high numbers on a stationary dummy parse because it doesn't move or hit back, the real test is going into live content where it matters and seeing if your skills and gear hold up while you deal with fight mechanics.

    Maybe that player learns they need to hold a GCD between a certain move? Maybe that DRG knows they are going to lose BoTD due to a phase change so they need to adjust before hand? Maybe the BLM has to change the timing of when they toss down Ley Lines in order to get the most out of it's duration? Maybe your accuracy was too low for the encounter or maybe you're overshooting by 100 points and can swap out a piece of gear?

    These are things you learn in live content and are exactly how you improve your play.

    The thing is this happens at the same time you are also trying to clear content and this is where proper evaluation and data helps and if a single player isn't up to the level of the content it doesn't mean that the 7 others in the party aren't either, they should have every right to know this and adjust accordingly if they need to in order to continue making attempts on the fight.

    The key is not taking critique as a negative.

    It's entirely possible to be the weakest link one run, get some practice in and turn around to top the charts the next time around, but if you had no idea that you were under-performing before then how would you have any idea whether or not you needed to improve?
    (7)
    Last edited by Ryel; 12-04-2015 at 01:20 AM.