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  1. #29
    Player
    DCILuther's Avatar
    Join Date
    Dec 2013
    Posts
    80
    Character
    Elizabeth Trueblood
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    The Stigma of F2P being P2W came from those Eastern (SKorea/China/Japan) MMORPGS back in the day (I would say from 2001/2002 to present) that were ported to NA. There were tons of them. The way they made money in Asia is through the Cash Shop. Publishers brought that system them in the NA versions. Of course being "free", it attracted a ton of people, so you got ALL kinds of people playing the game. The Cash Shop back then were cosmetic items but also p2w items. Today, Cash Shop items for different games are similar and different at the same time. Mostly, it's P2W but also mostly Pay-to-not-be-inconveniened, like features locked behind paywall. Also going from P2P to F2P in the NA market is seen as a failure in some cases, if not, it is always seen as a "desperate" move.

    Take a look at SWTOR, when they went F2P, so many things were locked behind a paywall/cash shop/market/whatever. I'm talking about Hotbars, Races, Money Limit, Storage, etc.

    I want you to imagine FFXIV having:
    -the other races except Hyur locked behind cash shop (you have to buy each race)
    -350K Gil Limit per character
    -Limited Retainers and/or retainer space
    -Limited Market sell space
    -All mounts except Chocobo on Cash Shop
    -Unable to wear Certain Gear unless you are a Subscriber/Cash Shop
    -Glamour is disabled unless you are a Subscriber/Cash Shop
    -Something like Titles are not enabled unless Subscribed/Cash Shop
    -and many more horrible things.

    Think about that.

    Finally, I think Yoshi-P said, that the difference between F2P and P2P is: if you are F2P, you (dev team) develop content for the CASH SHOP, rather than content for the actual game. The in-game content suffers as a result. (If I can find the link)
    (2)
    Last edited by DCILuther; 12-03-2015 at 04:38 PM.