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Thread: Airship Guide

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  1. #1
    Player
    Malakai's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    224
    Character
    Malakai Bazluth
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Been trying to soley farm motes with our airships since day after patch when they were discovered. Airships usually takes a day and a half to do their trips. Here are the results.

    Airship 1: survey 104, retrieval 86, favor 100 - has yet to bring back motes from sectors 6, 13, and 17, out of 10 tries
    Airship 2: survey 114, retrieval 104, favor 118 - has yet to bring back motes from sectors 6, 13, and 17, out of 10 tries
    Airship 4: survey 124, retrieval 122, favor 126 - has obtained 5 motes from 1 trip to sector 6. Yet to acquire motes from 13 and 17, out of 8 tries

    So I'm not sure if RNG is just horrid crap as usual (like with retainer ventures and minions), or if you need a certain # of survey/favor in order to have a slim chance at getting these, or if SE changed the RNG factor to obtaining all the things overall. There's rarely any on the MB and not many mog homes either, maybe about 6 or 7 total in all the wards in all 3 cities. Mainly getting deep-blue crystals, empty crystals/clay, chemically treated chimera hides, and rarely some materia from these trips.
    Have noticed wind factors vary in what's obtained; No wind = A few items (mainly junk like empty crystals/clay) + low quantity, High winds = better loot (HQ materials and materia) + higher quantity, Turbulent/Violent winds = junk items + low quantity (pretty much the same as no wind.).
    (0)

  2. #2
    Player
    Portley's Avatar
    Join Date
    Sep 2015
    Posts
    9
    Character
    Portley Silvein
    World
    Exodus
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Malakai View Post
    No wind = A few items (mainly junk like empty crystals/clay) + low quantity, High winds = better loot (HQ materials and materia) + higher quantity, Turbulent/Violent winds = junk items + low quantity (pretty much the same as no wind.).
    I found the same thing when looking at logged data. Its weird, you would think it would be something like:

    No wind = most favorable collection condition
    high wind = medium favorable collection condition
    violent turbulence = least favorable collection condition

    in reality the logs say high wind tends to give the most items followed by no wind and then violent turbulence being a huge penalty to qty collected
    (0)

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