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  1. #1
    Player
    Datachanger's Avatar
    Join Date
    Oct 2020
    Posts
    27
    Character
    Datachanger Dedomen
    World
    Gilgamesh
    Main Class
    Warrior Lv 90

    Overmelding is not fun

    There are many threads talking about how frustrating it is to delete 100 materia. I agree.

    I have been thinking on this for quite some time, and I wanted to come up with a solution. I am not 100% sold on it, as it would require 6 more bits of data for every piece of gear stored on the server. So, here's my idea:

    Once the player passes the average number of mateira destroyed, the %chance of success goes up, linearly, until twice the average, ending at 100%. Here are a few examples of what this could look like:

    6.67% and 16.67% included because I don't know if the 7/17% is rounded.

    Pros:
    • It is deterministic. If we want to keep randomness involved, lets at least guarantee someone will get it, eventually
    • You can't cheese this by intentionally sinking low-tier melds, as the %chance resets after successfully melding a materia. Sure you can gamble with the low-tier materia, but how many of the high tier melds would you realistically save? And since low-tier materia have a higher meld chance, you can't really save that many.
    • It's not hard to communicate to players that the chance will increase after many materia have been lost, up to 100%, eventually.
    • The algorithm is not complex, and simple enough for those more math-hardened players.
    • It works with melding one at a time and bulk-melding.

    Cons:
    • The algorithm gets a little wonky when the base chance is above 50%, but it works out just the same.
    • Since the piece of gear needs to store (internally, probably) how many materia have been lost into it, we need 6 bits of data to store this. I don't know how their data model works. So this could be a deal-breaker. We need 6 bits because, at the moment, the lowest chance is 5%, and 39, the highest number of broken melds, requires 6 bits to represent.

    Here's the algorithm in C# for those interested:
    Code:
    float newRate(int numBroken, float baseRate)
    {
        float newRate;
        float meanNumMeld;
    
        if (numBroken <= 0)
        {
            newRate = baseRate;
        }
        else
        {
            meanNumMeld = 1 / baseRate;
            if (numBroken - meanNumMeld <= 0)
            {
                newRate = baseRate;
            }
            else
            {
                newRate = (numBroken - meanNumMeld + 1) * baseRate;
    
                if (newRate > 1)
                {
                    newRate = 1;
                }
            }
        }
    
        return newRate;
    }
    (6)
    Last edited by Datachanger; 03-16-2022 at 06:44 AM.

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Pretty sure its not supposed to be. You get enough materia slots to rival and even be better than the early raid gear stats. Its a huge advantage so its supposed to be difficult/expensive to do.
    (1)

  3. #3
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Overmelding is already largely irrelevant for anything outside world first and week 1 last floor clears. You really don't have to interact with the system at all if you dislike it so much.
    (2)

  4. #4
    Player
    Datachanger's Avatar
    Join Date
    Oct 2020
    Posts
    27
    Character
    Datachanger Dedomen
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ransu View Post
    Pretty sure its not supposed to be. You get enough materia slots to rival and even be better than the early raid gear stats. Its a huge advantage so its supposed to be difficult/expensive to do.
    I mean, I get it. It is an advantage to have early on, and Crafters need to have a good expense to bar their entry into "endgame" for them, especially with the profits to be made.
    My simple point is this: You can have a large expense and also have it not be a soul-sucking, un-fun experience.
    I love this game, and I want to see it grow and improve. With the heavy push for "make it fun" from the development team, I think it is valuable to share my opinions about areas I think could use some improvement.

    Quote Originally Posted by Azuri View Post
    Overmelding is already largely irrelevant for anything outside world first and week 1 last floor clears. You really don't have to interact with the system at all if you dislike it so much.
    It is still relevant if you want to craft your own food and pots. ...Which is where it hurts the most, because that is where there is such a large expense.
    Also, if I am going to be honest, phrases like "don't interact with that system if you don't like it" is not really conducive to a productive conversation in a feedback-oriented discussion.
    (4)
    Last edited by Datachanger; 03-17-2022 at 04:00 AM.

  5. #5
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Datachanger View Post
    It is still relevant if you want to craft your own food and pots. ...Which is where it hurts the most, because that is where there is such a large expense.
    Also, if I am going to be honest, phrases like "don't interact with that system if you don't like it" is not really conducive to a productive conversation in a feedback-oriented discussion.
    This is a common misconception. At the beginning of an expansion, yes, prices can get quite high. By this point though, everything has plummeted because getting materia is incredibly easy. With a system as generous as you've purposed, materia would become even less valuable due to there being less people needing it despite the massive volume. In other words, it may as well not even exist because they'd be bordering on 3k a pop if that.

    Nonetheless, the devs are unlikely to ever change overmelding because materia is among the very few consumables we have in this game. They need something to stuff in Bozja or Deep Dungeon loot boxes.
    (2)
    Last edited by ForteNightshade; 03-17-2022 at 07:02 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #6
    Player
    Ard_Xiol's Avatar
    Join Date
    Sep 2023
    Posts
    2
    Character
    Ard Xiol
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Azuri View Post
    Overmelding is already largely irrelevant for anything outside world first and week 1 last floor clears. You really don't have to interact with the system at all if you dislike it so much.
    Yeah, right. As a crafter, I totally agree. /s
    SMH
    Try any of the latest recipes in any patch without an overmelded gear and check your success rate.
    (1)
    Last edited by Ard_Xiol; 09-19-2025 at 03:10 PM.

  7. #7
    Player
    Nyastra's Avatar
    Join Date
    Aug 2025
    Location
    Limsa Lominsa
    Posts
    62
    Character
    Emerson Ney
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ard_Xiol View Post
    Yeah, right. As a crafter, I totally agree. /s
    SMH
    Try any of the latest recipes in any patch without an overmelded gear and check your success rate.
    Crafters and Gatherers suffer lmao. Always offering my condolences to whoever overmelds in limsa and loses 99 materia just after purchasing.
    (0)
    Through twilight, we endure.

  8. #8
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,956
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ard_Xiol View Post
    Yeah, right. As a crafter, I totally agree. /s
    SMH
    Try any of the latest recipes in any patch without an overmelded gear and check your success rate.
    Youre responding to someone 3 years ago talking about overmelding crafted COMBAT gear. And yeah, combat overmelding is only really relevant at the very beginning of the patch and only if youre pushing savage. The bonus they get is so small, and all the gear will be replaced with tome/savage stuff soon enough. Of course its different for crafting.
    (1)

  9. #9
    Player
    Arrhin's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    475
    Character
    Arrhin Terremiaux
    World
    Zalera
    Main Class
    Scholar Lv 90
    I don't overmeld DoW/M gear much at all, due to me mostly being a crafter/gatherer so I don't have much to add there. But as a crafter/gatherer I can say that no one who is even remotely serious should be paying Gil for materia, and the assumption that you must is just false. The stuff is thrown at us from every direction but mostly from just doing what we do. Spiritbonding and Scrips my loves, that is the way. I haven't spent a single Gil on overmelds since HW I wanna say, nor have I ever sold any. Short term gains and all that. Regardless, I doubt we'll see any changes to the system, imo it is "working as intended". We may not like it but RNG is a big part of the necessary roadblocks that the grind consists of. It's easy and cheap to implement and effective, and also not going anywhere.
    (1)
    Don't touch me there

  10. #10
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    I can empathize with the OP. Years ago, when materia was still expensive, I went through 161 Strength Materia IV on the last slot of an accessory for my tank. Melds that defy the odds do happen and it stinks.

    With that said, I don't think they need to change the system. This is the nature of randomness. Melding DoWMHL gear is entirely optional. There are guaranteed slots. When it comes to DoW/M gear - in some cases you can obtain gear better than gear obtained via running dungeons (drops/tomes) by overmelding. There should be a price for that capability. Bear in mind, that price is a lot less than it used to be. Materia comes from many different sources, not just spiritbonding where you lose the piece of gear. For DoH specifically, the cost to meld is very low in comparison to what it used to be. There was a time when you had to meld 4+ slots of every piece in order to just hit the thresholds to even attempt the craft. Those days are gone. Sure, if you want to use the meta-macro to craft, then you'll pentameld. But again, that's entirely optional.

    I tracked my materia melding in Google Sheets. I used to sell pentamelded gear on the MB. I had a lot of data points. Remember that 161 attempts at a 5% meld? 14 attempts @ 5% should yield a success 50% of the time. That time it went way over. But over the course of thousands of meld attempts on gear - that 161 was evened out.

    In other words, I find the RNG they use to be pretty good over the long term. We always remember the 161 fails. But how many times do we have a 5 or 7% meld succeed on try #3? How many times does a 17% meld succeed on try #1? It all evens out.
    (0)

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