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  1. #11
    Player
    PerihVashai's Avatar
    Join Date
    Jul 2014
    Posts
    62
    Character
    Bikora Chan
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Uh ever since 2.1 WAR DPS was at where it was relative to DPS currently, without the DPS stance. Competing and beating bad DPS isn't anything new, however it seems like recently (since FCOB) people picking up DPS classes are seriously starting to lack in DPS overall. It's probably because theres more to do as a DPS now that people aren't able to keep their rotation fulltime and lose gcds. That or they just flat out don't care.
    (0)

  2. #12
    Player
    Kassiekane's Avatar
    Join Date
    Oct 2013
    Posts
    314
    Character
    Elione Skyracer
    World
    Mateus
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by PerihVashai View Post
    snip
    Competing with bad dps is one thing, competing with good dps is another.
    (2)

  3. #13
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Kassiekane View Post
    Which is why I'm glad that strength tanks will be abolished and content is going back to being mechanic-heavy in 3.2.
    What indication do you have that Strength tanks are going to be "abolished". Mechanic-heavy content is one thing, but I doubt we'll see using Strength accessories go away completely.
    (1)
    "I've been playing MMO's a long time and if there's one thing I've learned, it's that lions do not concern themselves with the opinions of sheep. Just take that little voice in your head that tells you to be tactful and understanding and shoot it...shoot it in the goddamn face." - SAO Abridged (Ep.2 | 8:35)

  4. #14
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    The part that I find unbelievable is the claim that nobody was looking for a WAR during early progression. At that time, WARs were significantly less played than PLDs and DRKs were not far behind despite them being a new job.

    http://www.finalfantasyxiv.com/Eorze...N_Census_L.PNG

    As a recruiter for numerous statics as well as an applicant, everyone wanted a WAR and there was a huge over-saturation of PLDs. Every single static I applied to asked if I could play WAR or DRK (so that the other tank could switch to WAR) alongside my PLD. Next to BRD/MCH, they were the most in-demand class at the time and finding a good one was exceedingly difficult because most were just bad.

    So I can't believe this was a class issue. It was either a player issue or a server issue.

    These days, If I wanted to find a new static as a WAR, it would still be incredibly easy.
    (1)

  5. #15
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Kassiekane View Post
    I liked that fact that I could cover somebody before they could get hit by holy shield bash / Soul Ascension the first time, then cast stoneskin on targeted party members for subsequent Soul Ascensions.
    Yeah, this is the sort of thing that makes playing Paladin fun, but your ability to god-mode mechanics where other tanks can't means that these mechanics will never be anything but minor or non-existent in raid content. It's really unfortunate, but I find it very hard to foresee a future where tanks will be anything but a DPS with cooldowns in anything but dungeons.

    If anything, I would like to see a lot more mechanics like this that can be worked around multiple ways so that different jobs can find a unique method around it.
    (0)
    http://bit.do/PLD_A4S

  6. #16
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kassiekane View Post
    Then 3.0 rolls around. SE dishes out a DPS stance that gives warriors powerful attacks. At first I was really excited, especially for Decimate. But then, once I stepped into Bismark extreme I knew something was wrong. I was competing with anyone that was not a dragoon or a monk, and when bursting on the back, my dps skyrockets to the top of the charts. I'm just sitting there asking myself: "Is this what's supposed to happen?". So I started looking at theorycraft posts on reddit and parse videos on youtube just to find that my war's dps is horrifically close to that of the highest dps achieved with a theorycrafted rotation (at the time). Since then, I started to feel less like a tank and more like a glorified DPS that can take hits.
    Were you wearing str accessories? Because being a tank it was not intended for us to wear "Slaying" as we have our own set, "Fending". If someone can parse a 5 min war (deliverance) in slaying vs fending this would make some clarification on the whole war dps debate.

    Quote Originally Posted by Kassiekane View Post
    My love for the job really stated to dwindle when Alex savage was released. I couldn't find a group because all groups had a warrior already. I was surprised, and started wondering where the hell did all these warriors come from.
    SE messed up AS by focusing on dps checks rather than mechanic checks hence the war/drk comp. It was just a knee-jerk reaction to FCOB being cleared in a week.

    Quote Originally Posted by Kassiekane View Post
    Since I was unable to participate in any savage raids, I just decided to level AST in my spare time. There was this one particular run in the Aery with a tank being a WAR decked out with dreamwyrm glamour and strength accessories. Now this was before the AST buff, and I stepped into the dungeon with a weapon from the previous dungeon, so my healing was not very strong. This person would chain pull mobs, overpower a few times, and tank in deliverance. I burned all of my mana because she was taking a lot of damage and one of the dps ran out of TP on the previous pull and did not have enough to aoe again. When she went down, she called me a scrub. When I visited the tank forums a few days later, I started seeing threads and posts of people complaining about tanks, especially WARs, that tank in strength accessories. This was confusing, since it was something that was previously accepted. But I couldn't help but to assume the worst: is this how others perceive of me when I tank?
    you're not a scrub, that tank is. Any pro tank knows that they are only as good as their healer healing them. Also I've seen those war tanks when leveling my alts and I just shake my head because they will never understand what tanking is about, which is to keep the enemies off your party and not how much damage you are doing.
    (1)
    Last edited by Marxam; 12-01-2015 at 02:28 PM.

  7. #17
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Marxam View Post
    If someone can parse a 5 min war (deliverance) in slaying vs fending this would make some clarification on the whole war dps debate.
    People have. Slaying is much better for WAR. And for DRK. And even for PLD. Right now, Slaying is just better once you reach ilvl170.

    because they will never understand what tanking is about, which is to keep the enemies off your party and not how much damage you are doing.
    Um, actually...it's both. However, if your healer can't keep you alive (even through use of CDs), then you need to slow down.
    (1)
    "I've been playing MMO's a long time and if there's one thing I've learned, it's that lions do not concern themselves with the opinions of sheep. Just take that little voice in your head that tells you to be tactful and understanding and shoot it...shoot it in the goddamn face." - SAO Abridged (Ep.2 | 8:35)

  8. #18
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Tanking has two fundamental goals: (1) keep hate and (2) stay alive. Tank DPS is incidental to the second goal, but it's really difficult to measure just how much mitigation value can be gained by gearing for DPS (though it's arguably more than fending - look through the Parry thread(s) to see more discussion here). I am of the opinion that Slaying gear is better for boss fights and Fending for trash, but that's also because I like having an enormous HP pool and think parry doesn't get enough credit (again, different thread).

    I'm hoping 3.2 fixes a lot of it, though, and makes tank gearing more straightforward. There's a lot of dissonance around Slaying vs. Fending right now, and it will be good to finally have a clear and definitive "get this gear to be good." At least I hope that's what they're doing.
    (0)
    Last edited by Jpec07; 12-01-2015 at 09:48 PM.
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  9. #19
    Player
    DGladius's Avatar
    Join Date
    Mar 2015
    Posts
    132
    Character
    Delmira Garnet
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Marxam View Post
    Also I've seen those war tanks when leveling my alts and I just shake my head because they will never understand what tanking is about, which is to keep the enemies off your party and not how much damage you are doing.
    The major point of being a warrior is to dish out massive damage with their giant axe which gives them more self heals seeing how their skills revolve around that. A warrior in this game makes you feel like a friggin warrior out there to wreck enemies rather than not doing much other than take hits.

    When you think of paladins you think of having strong defenses and protecting your party. This is not what a warrior is primarily about.
    (0)
    Last edited by DGladius; 12-01-2015 at 11:39 PM.

  10. #20
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DGladius View Post
    The major point of being a warrior is to dish out massive damage with their giant axe
    Then they were given the wrong role...
    And months ago, people talked trash about DRK players thinking they'd just act like would-be DPS to cope out the fact that it's a tank...
    (0)

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