Quote Originally Posted by Februs View Post
I'm pretty sure they did hotfix that... I can't remember though. Been a while since I've gotten that one as my roulette, now that I think about it.
They actually moved Fractal and Neverreap out of the Expert Roulette, so you won't see the unless you queue for the lv. 60 roulette.
Quote Originally Posted by Februs View Post
You're right though. It is FAR more useful than most people give it credit for, especially when you consider that it doubles in utility by removing binds and heavies (most of them, anyway). Still, the obstinately long cooldown does restrict it's usage far more than is necessary. Considering how situational the move is, the CD is a bit of overkill. For example, your own example in Fractal. You could only use that move once in that fight. So, for one instance in that fight out of the 3 (on common average) times he uses that knockback you get a tiny advantage. Considering you can only use it the one time before you can never use it again, it seems redundant to even bother. It also doesn't change that, out of all my Pld moves, Tempered is by far the one I use least.
I actually had a WHM once who released the chum mobs while he was charging the attack, negating the whole sequence (one of the smoothest runs I've had there).

I'll agree that the cooldown is an encumbrance on what would be a much more useful move, but I feel like the topic of useless Paladin moves has been beaten to death and back and back to death.

Quote Originally Posted by Februs View Post
Again, very true. However, the mp drain caused by the move is far more dmging than the Hp you stand to gain, especially since you have a healer who should be healing you in the first place. So, again, not used as frequently for me as the rest of the moves.
With that much incoming damage, it's never a race. By using that combo, I've allowed my FC WHM to spam Holy while keeping me up with Cure (rather than the more expensive heals she'd have to use otherwise). Any little bit of extra healing and mitigation helps, and when combined with Blood Price on big pulls, it usually turns out to be pretty MP-neutral most of the time, in my experience.

Quote Originally Posted by Februs View Post
I'm pretty sure Dark passenger has actually been proved to be an inefficient use of Dark Arts. So that's another good example. The Hp gain on DA-Soul Eater is better for mitigation than the blind, especially since you are multiplying your Mp destruction by using DA and DP at the same time. It's better to pop DP on CD and use Soul Eater for mitigation. DP is still a dps gain, mind you, so I wouldn't say the move itself is a bottom feeder... but the additional effect caused by Dark Arts certainly fits the bill.
It's too expensive for me to justify using, even if it is a DPS gain. I've found that the slower rhythm of MT DRK doesn't afford much in the way of extra MP, so DA-SE is where it's at.

Quote Originally Posted by Februs View Post
Aw... C'mon. Stretch your imagination. It doesn't have to be "bad." Only something you just don't use as much.
I never used Fracture, but that's 'cause I legit forgot it was there. XD