They actually moved Fractal and Neverreap out of the Expert Roulette, so you won't see the unless you queue for the lv. 60 roulette.
I actually had a WHM once who released the chum mobs while he was charging the attack, negating the whole sequence (one of the smoothest runs I've had there).
I'll agree that the cooldown is an encumbrance on what would be a much more useful move, but I feel like the topic of useless Paladin moves has been beaten to death and back and back to death.
With that much incoming damage, it's never a race. By using that combo, I've allowed my FC WHM to spam Holy while keeping me up with Cure (rather than the more expensive heals she'd have to use otherwise). Any little bit of extra healing and mitigation helps, and when combined with Blood Price on big pulls, it usually turns out to be pretty MP-neutral most of the time, in my experience.
It's too expensive for me to justify using, even if it is a DPS gain. I've found that the slower rhythm of MT DRK doesn't afford much in the way of extra MP, so DA-SE is where it's at.
I never used Fracture, but that's 'cause I legit forgot it was there. XD



Reply With Quote


