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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    DRG:
    Feint - Really only good for low level soloing FATEs

    MCH:
    Suppressive Fire - Good in theory but the incredibly small range (compared to Head Graze) make it difficult to use.

    SCH:
    Miasma II - Only ever used if being chased by a hoard of mobs and you need to kite/get away, which rarely happens/helps, because the Weight it inflicts is pretty weak.

    BTW Dissipation is actually very useful.
    -Adoloquium with Fey Illumination+Dissipation on a WAR using Convalescence+Defiance then Deployment Tactics can be 14k+ shield on the whole raid at the start of a fight.
    -First 3minutes of Ravana EX as SCH, Cleric Stance throw on Rouse+Whispering Dawn, drop DoT's/Shadow Flare/burn Energy Drains/Broils, then when it starts charging Prelude to Liberation, use Dissipation and burn 3 more energy Drains. It will be fine because then he jumps/drops his bombs and cross fires, then does Liberation, then does the clock charges and then Warlord Shell. That's a good 1-2 minutes of not needing your Fairy, so might as well get those 3 free Aether stacks and get free DPS.
    (1)

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jonnycbad View Post
    DRG:
    Feint - Really only good for low level soloing FATEs
    I hadn't even thought of other jobs XD. I definitely agree for Drg though. I stopped using that move a long time before 3.0. Totally useless. Don't know about the others, since I don't have a SCH or MCH.
    (0)

  3. #3
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jonnycbad View Post
    MCH:
    Suppressive Fire - Good in theory but the incredibly small range (compared to Head Graze) make it difficult to use.
    I use this a lot when I'm soloing (I do my daily hunts on MCH to level up). Stun > Blank > Heavy keeps 'em off you for a while.

    SCH:
    Miasma II - Only ever used if being chased by a hoard of mobs and you need to kite/get away, which rarely happens/helps, because the Weight it inflicts is pretty weak.
    It's great for getting another fast DoT up on trash packs in dungeons and places like A2.

    Also great for putting Heavy on the adds in A3 because Duty Finder DPS.

    As for mine... yeah, a lot of PLD's kit is just way too situational or the cooldowns are just too long. I have to say that I'm loving the hell out of Sheltron now with the new Shield Swipe. It's also friggin awesome for so many things in Thordan EX.

    Divine Veil - used once in awhile (jumps in A1S, Ultimate End, any other time I know AoE damage is going to be high), but as mentioned by a previous poster it can be kind of a pain to get it activated sometimes. I tend to just use it when I know I'm getting healed anyway. Then there's the issue that not all healers know how it activates. I had one just not get procced at all because the WHM cast Regen on me instead of a Cure. Okay great, now I can't use it again for another 2 and a half minutes. It's decent mitigation, but it's just too fiddly in general imo and the cooldown is way too long for the amount of damage it prevents.

    Cover - I love the concept behind it but again, it has a long cooldown. I do end up using it twice in A2S (both times on our WHM, lol).

    Tempered Will - I wish this had a lower cooldown, given the fairly limited utility on it. I'd get a lot more use out of it if it did.

    Clemency - can be kind of clunky to use, but I tend to look for places it's safe to self-heal. A good example is after the first Sacred Cross in Thordan EX, when you're waiting for the charges to go off. I self-heal so the healers can concentrate on getting the rest of the party topped off. If a healer gets Prey in A1S, I'll also self heal during Photon Spazer if I'm below half HP and I don't have to dodge the AoE. Definitely limited usage simply because it's got a long cast, is easily interrupted, and takes such a huge amount of mana.
    (1)
    Last edited by Ashkendor; 11-29-2015 at 08:16 AM.

  4. #4
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ashkendor View Post
    Cover - I love the concept behind it but again, it has a long cooldown. I do end up using it twice in A2S (both times on our WHM, lol).
    One, CD should be much MUCH shorter.

    Two, tether should be longer in my opinion. The proximity restriction tends to make the move even less useful, especially because, for some bizarre reason, a lot of healers I've covered tend to
    run away from me. If you see a tether to the Pld, WHY ARE YOU RUNNING AWAY??

    Lastly, I always thought Cover needed a slight adjustment. Like a % of all dmg covered should be converted to Hp, or Tp, or have some sort of AoE effect or... something that has synergy with the other tank... just something. That way, we'd have a reason to use it besides actively looking for someone who is standing in stupid. I mean, as it is, if everyone is actually doing their jobs and not being idiots you would never have to actually use Cover. That's silly. I shouldn't have to go out of my way to make use of a CD. It's use should have a readily available use.
    (0)

  5. #5
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Februs View Post
    Two, tether should be longer in my opinion. The proximity restriction tends to make the move even less useful, especially because, for some bizarre reason, a lot of healers I've covered tend to
    run away from me. If you see a tether to the Pld, WHY ARE YOU RUNNING AWAY??
    Every single fight with a tether mechanic ends with Bad Things if you ignore it. Cover's visual cue literally says "run away", based on previous content experience.
    (7)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  6. #6
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by fm_fenrir View Post
    Every single fight with a tether mechanic ends with Bad Things if you ignore it. Cover's visual cue literally says "run away", based on previous content experience.
    This made me laugh pretty hard, but it is very true lol. Maybe I should come up with a macro for Cover as well... so they are less alarmed when I use it (if ever).
    (0)

  7. #7
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MrTherm View Post
    Awareness is.. meh.
    Amusingly, it's arguably more useful for warriors than for paladins.

    Quote Originally Posted by Februs View Post
    One, CD should be much MUCH shorter.

    Two, tether should be longer in my opinion. The proximity restriction tends to make the move even less useful, especially because, for some bizarre reason, a lot of healers I've covered tend to
    run away from me. If you see a tether to the Pld, WHY ARE YOU RUNNING AWAY??
    I've seen people react the same way to MCH's Bishop turret. I can only surmise that they think it's a mob mechanic.

    Lastly, I always thought Cover needed a slight adjustment. Like a % of all dmg covered should be converted to Hp, or Tp, or have some sort of AoE effect or... something that has synergy with the other tank... just something. That way, we'd have a reason to use it besides actively looking for someone who is standing in stupid. I mean, as it is, if everyone is actually doing their jobs and not being idiots you would never have to actually use Cover. That's silly. I shouldn't have to go out of my way to make use of a CD. It's use should have a readily available use.
    I agree that it should have something extra that goes with it. As it stands now, it's really situational; basically unless a raid mechanic requires it (Akh Morn comes to mind, covering my OT while he Holmganged the space laser was always one of my favorite points in the fight) we only end up using it if someone stands in stupid one too many times and is about to die. Honestly, my static only uses it in A2S so we can be lazy and abuse the WHM's massive aggro generation to get mobs stacked up in the right place quickly for stuns.
    (0)

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