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  1. #41
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I think if they're going to continue to use DPS checks they need to level the playing field more by introducing *a lot* more deadly mechanics that penalize tunnel vision. Sure, people should be good at their class, but they should also be good at battle awareness, movement, etc. I know some players struggle to deal decent damage yet excel at avoiding mistakes and not soaking avoidable damage - a skill that seems unfairly absent in a lot of the more recently introduced DPS checks.

    That would be a nice equalizer. For example, while it's nice that someone can deal 1200+ DPS, what good is it if they're dying repeatedly throughout the fight? At that point it'd be preferable to have someone on the team dealing 700 DPS while remaining alive and unscathed the entire time.
    (3)

  2. #42
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Like I said on the first page, Second Coil (especially T7) was a pretty sweet spot
    (1)

  3. #43
    Player
    Ishkar's Avatar
    Join Date
    Jan 2014
    Posts
    16
    Character
    Pon Mahadeva
    World
    Cerberus
    Main Class
    Black Mage Lv 55
    I don't know why people think not having enrage timer automatically means everyone can clear content regardless of whether or not they "know how to play."

    Personally, I find that memorizing a DPS rotation is easy enough for the majority of the players to learn. And outside of that it's just getting some gear. Content with fun mechanics is a lot more enjoyable (and satisfactory) than just repeating your rotation optimally.

    Having said that, I don't think there's anything wrong with some form of a DPS check. The problem in my opinion is that the DPS checks have been pretty absurd lately. And just to be clear, I'm not talking about overgeared parties... I'm talking about fresh content where it was released. I'm a little tired of being forced into optimal DPS as a tank/healer. Especially as a Paladin I feel like the content requires more DPS out of me than I can provide, unless I literally stack up on STR accessories and ignore Shield Oath as much as possible. I can easily switch to a DPS class if I want to be focusing on DPS. When I'm a Paladin, I'd like the game to challenge my skills in other ways. I know some healers in my FC who are equally agitated at the fact that they often have to drop their healing role entirely and focus purely on DPS for portions of a fight.
    (6)

  4. #44
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Ishkar View Post
    I don't know why people think not having enrage timer automatically means everyone can clear content regardless of whether or not they "know how to play."

    Personally, I find that memorizing a DPS rotation is easy enough for the majority of the players to learn. And outside of that it's just getting some gear. Content with fun mechanics is a lot more enjoyable (and satisfactory) than just repeating your rotation optimally.

    Having said that, I don't think there's anything wrong with some form of a DPS check. The problem in my opinion is that the DPS checks have been pretty absurd lately. And just to be clear, I'm not talking about overgeared parties... I'm talking about fresh content where it was released. I'm a little tired of being forced into optimal DPS as a tank/healer. Especially as a Paladin I feel like the content requires more DPS out of me than I can provide, unless I literally stack up on STR accessories and ignore Shield Oath as much as possible. I can easily switch to a DPS class if I want to be focusing on DPS. When I'm a Paladin, I'd like the game to challenge my skills in other ways. I know some healers in my FC who are equally agitated at the fact that they often have to drop their healing role entirely and focus purely on DPS for portions of a fight.
    Content is not intended to be cleared when it's first released... You are supposed to need to wait a few weeks for tome gear and drops from the first few turns to be able to complete the later fights. If you believe anything else was the intention then you are insane. The only problem is that people expect to be able to clear every fight without gear that drops in the said raid tier, which kind of defeats the purpose of having the gear. Try again when you are properly geared for the fight. If the dps check is still harsh, then there's something seriously wrong with what people are doing in your party. As it was quoted somewhere else, the fights are tuned for dps at an expected gear level, without healer dps, then cut down to 85%. I mean raids have to be a little more than team jump rope, just moving around your character. It should be about good players being able to handle mechanics with minimal deviation from dps.
    (1)

  5. #45
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Nestama View Post
    Like I said on the first page, Second Coil (especially T7) was a pretty sweet spot
    Second Coil in general had a reliance on mechanics over DPS, except T8 which was both but still nowhere near as strict as A3 Savage. Its too bad they nerfed all the fights from Second Coil into the ground except for Turn 9. Turn 7 was one of my favorite fights before they removed all of the teeth from it. And finally....

    Quote Originally Posted by Phireblast View Post
    Not only that, bosses need to stop being "kills these set of adds so the iconic boss's ultimate attack mysteriously doesn't murder you"

    That shit is getting old.
    Oh god, this so much.
    (1)

  6. #46
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by UBERHAXED View Post
    Content is not intended to be cleared when it's first released...
    Then just dont RELEASE it, point!
    If you like to lose paying subscribers, just let them "wait"...
    (1)

  7. #47
    Player
    Ishkar's Avatar
    Join Date
    Jan 2014
    Posts
    16
    Character
    Pon Mahadeva
    World
    Cerberus
    Main Class
    Black Mage Lv 55
    Quote Originally Posted by UBERHAXED View Post
    Content is not intended to be cleared when it's first released...
    I'm sorry, but no. That's unacceptable. I'm not asking for content to be easy, and I'm definitely a fan of hardcore raiding/progression. But content that is "not intended to be cleared" when it is first released should not be released until the content is intended to be cleared. If you release content, people will want / try to clear it. That goes without saying. If you are making it so that certain people can and certain people can't clear it (and I'm not talking about a skill level here) at that point, you've introduced bad design and/or bad balancing. If you are making it so that healers have to stop healing and tanks have to stop tanking just to meet a DPS check, you've introduced even worse design which directly contradicts the design 'philosophy' of these jobs.

    Once again, I don't want them to release easier content. In fact, as far as I'm concerned I think the overall difficulty level of the game in general could easily be a few pitches higher. But having an enrage timer dictate the "difficulty" (read: do you have the right gear) of an encounter is uninspired and lazy. There are plenty of other ways to make things difficult for every role without resorting to the lame "do x damage in x amount of time or you fail, regardless of whether or not you have a perfect execution on EVERY single mechanic of the fight."
    (6)

  8. #48
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    Quote Originally Posted by Nestama View Post
    Like I said on the first page, Second Coil (especially T7) was a pretty sweet spot
    Sweet spot? T7 punished you for being overgeared and doing your job as a DPS too well with the dumb phase pushing. Why should someone be punished for doing their job?
    (0)

  9. #49
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,237
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    I cant see any real dps checks anymore, when groups are already able to kill a1 in 3 min, a2 in 6 or 7 min and a3 in 9 minutes

    and I rather see that my pug group is useless in the first minute of bismarck ex, because they cant kill anything in time, then requiring 15 minutes per wipe and just waste even more time
    (0)

  10. #50
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Phireblast View Post
    Sweet spot? T7 punished you for being overgeared and doing your job as a DPS too well with the dumb phase pushing. Why should someone be punished for doing their job?
    I actually kinda liked the fact that you had to moderate the DPS and couldn't just straight up burn the boss.
    (3)

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