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  1. #1
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Reynhart View Post
    [*]Rage Of Halone : 10% (I thinks its a little lower, but can't find the proper number)[*]Delirium : 10% (See Rage Of Halone above)
    I used to think it was lower, but more recent testing seems to put it right around 10%. I don't know if it changed or always worked like this, but I think 10% is pretty safe now.


    Other than that, I would split into physical and magical since they're distinct and different forms of mitigation.

    It's also important to mention some other skills like Thrill of Battle, Convalescence and Foresight. Foresight's something like 8% which is respectable enough to be included. Convalescence on its own is a little tricky since it only covers half of what mitigation does, but when paired with Thrill of Battle, the two basically function as a 17% Rampart for all intents and purposes (as Defiance with its +hp and +heals functions similarly to Shield Oath). Of course both of those also come with the drawback that both Convalescence and Defiance's heal bonus does not currently apply to heal skills such as Lustrate (which is a goofy distinction, but it's the way it works none the less).

    The other thing is that Inner Beast represents one less Fell Cleave, Steel Cyclone, Decimate or Unchained used. That sort of trade off isn't present at all for PLD, and only very limited for DRK when considering DA + Dark Mind.
    (0)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Giantbane View Post
    Lots of points
    • Foresight : Available for all tanks, and better with WAR
    • Convalescence, Thrill Of Batlle and other Healing Bonus : Tricky, because they don't work with everything...and WAR has more reliable healing boost and self healing skills.
    • Fell Cleave : The focus of the calculation is mitigation. If PLD is supposed to be the best at mitigation, WAR and DRK shouldn't be able to top it, never. Besides, if you take into account Fell Cleave, it means stance dancing. And stance Dancing is, again, more beneficial to WAR.

    As for physical vs magical, I wanted to take each tanks in the ideal situation, because any real number will just be below...and again, WAR will probably be the closest, since he'll only lose one CD (Which is still useful for the free stack) to magical foes, whereas PLD lose Bulwark, Sheltron and Rage Of Halone, and DRK loses Dark Dance and Reprisal. And for physical foes, only DRK loses something.
    Quote Originally Posted by Jpec07 View Post
    I don't see anything inherently wrong, no, though I do think it may be oversimplifying mitigation a little bit.
    It is.
    Because meta doesn't rely on average mitigation, but on spike damage...which is, again (I'm starting to see a pattern here) useful for WAR, since they have the shorter delay on their mitigation.
    (2)
    Last edited by Reynhart; 11-24-2015 at 04:29 AM.