Results 1 to 10 of 99

Hybrid View

  1. #1
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reynhart View Post
    Isn't Parry useless when Block procs ? Meaning that DRK and WAR also gain more than PLD from stacking Parry.

    Yes, my calculation assumes 100% usage, with a little "generous" part for PLD. With shorter and more frequent mitigation, I think it'd only widen the gap in favor of WAR.
    It is, so you'd need to include that in the calculation as well (since the interplay between block rate and parry rate is complicated). So effectively, a parry rate of 25% would only affect those physical hits that couldn't be blocked, so (100-{blockRate})% * {parryRate}%. Assuming 25% for both, that's 25% of 75%, or 18.25% (times .2 is only 3.65% mitigation, versus the 5% it would have been otherwise).

    Mind, I'm not disagreeing, I'm just a little bit of a math nut, so number charts fascinate the hell out of me. XD

    What also needs to be considered is the affect of WAR stacks in Determination that stack 4% every 2.5s up to +20% Parry. Hand in hand with this is the amount of time a WAR spends between hitting their instawrath button and whatever they use it on. Self-heals are also a component here that should be considered, since they contribute to total mitigation.
    (0)
    Last edited by Jpec07; 11-24-2015 at 04:15 AM.
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jpec07 View Post
    I'm not disagreeing, I'm just a little bit of a math nut, so number charts fascinate the hell out of me. XD
    I'm not saying you are
    I explicitely asked for anything that seems off in my calculation.
    (0)

  3. #3
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reynhart View Post
    I'm not saying you are
    I explicitely asked for anything that seems off in my calculation.
    I don't see anything inherently wrong, no, though I do think it may be oversimplifying mitigation a little bit.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  4. #4
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jpec07 View Post
    It is, so you'd need to include that in the calculation as well (since the interplay between block rate and parry rate is complicated). So effectively, a parry rate of 25% would only affect those physical hits that couldn't be blocked, so (100-{blockRate})% * {parryRate}%. Assuming 25% for both, that's 25% of 75%, or 18.25% (times .2 is only 3.65% mitigation, versus the 5% it would have been otherwise).
    Correct me if I'm wrong, but doesn't Awareness also skew this number? Using it typically increases the efficiency of Bulwark because Crits can't normally be blocked or parry'd... Though I'm not sure how the heck you'd work that into the math...
    (0)