You even mentioned it yourself that Holmgang doesn't mitigate anything. Holmgang and Living dead are impossible to calculate here as there are too many factors involved that I'm not going to bother to omit here. I'm pointing out you're mistaken on two ends:
1) Paladin isn't in such a terrible shape as you think it is in the mitigation department
2) You're using a scenario that's not only impracticable but also impossible
Edit:
Now you're throwing in raid based damage as well? In that case, you're forgetting about Divine Veil here. And conveniently enough, the mechanics in that particular encounter makes groups stack up for a lot of things
		
		

			
			
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R  I don't think this is an adequate means of assessing tank mitigation and such things are more emphasized by the particular fight mechanics/boss damage/player ability than just analyzing tank cooldowns in a vacuum.  Analyzing in a vacuum is nice when looking at certain things but when trying to assess actuals it comes up extremely short.  Player ability should not be understated as active mittgation is 100% player reliant.
						
			
			
			

