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  1. #1
    Player
    Vasala's Avatar
    Join Date
    Aug 2014
    Posts
    292
    Character
    Brizzyne Windsong
    World
    Exodus
    Main Class
    Bard Lv 80
    The big problem is non-linear dungeons do not work well in a random match making system. When you throw 4 random people together and have choices then you will have issues where player A wants to clear the whole place but player B only wants to kill the end boss and get out. I saw this a lot in WoW with the few dungeons that had optional bosses. If that optional boss did not drop something the tank wanted good luck getting them to go that way for your potential drop, etc.
    (0)

  2. #2
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Vasala View Post
    The big problem is non-linear dungeons do not work well in a random match making system. When you throw 4 random people together and have choices then you will have issues where player A wants to clear the whole place but player B only wants to kill the end boss and get out. I saw this a lot in WoW with the few dungeons that had optional bosses. If that optional boss did not drop something the tank wanted good luck getting them to go that way for your potential drop, etc.
    Ever considered the fact that this isn't WoW and actually thought of something innovative like having the boss pop in a few random sections of the dungeon that players would have to explore different sections to find it? Or like Sastasha with its little note which will hint at a mechanism that could branch you into a different path or perhaps an npc giving you a task in the dungeon leading to an area with mechanisms or items that would weaken the boss giving you more options in completing the dungeon?

    Actually how about not everyones an a@#hole that says "quick run now or I'm leaving, huh durr" because if they did I'd reply, "peace the f&%# out." and wait for someone else to join. Less linear dungeons would be a big step to more immersive content, and this "WoW yada yada, everythings a speedrun, players are jerks" crap needs to stop because NO DUH, we know people are jerks sometimes, but assuming everyone is like that in an MMO in which you need people for just about everything is not good for anyone and is just flat-out stupid. There's plenty of people willing to help, and those who want speedruns of dungeons that are NOT linear can obviously go into pf for quick grinds.
    (8)
    Last edited by Kurogaea; 11-24-2015 at 03:43 AM.