
Originally Posted by
Talianore
From what I hear, it seems SE doesn't have a lot of variety in boss fights, so people expect to have everyone put out as much dps as possible. Personally, I would like to showcase my skill at healing, not at DPS as a healer.
Off the top of my head, SE could have a tank check where the boss crits constantly unless the tank has a certain amount of defense/parry or the boss stacks a debuff on tanks, necessitating tank switching. Or the boss hits hard and quickly,requiring the constant presence of a cooldown on the tank(s) or the tanks have to stand next to each other to split damage because it will kill a tank by himself.
For healers, less 1-shot abilities, more abilities that, say, reduce a raid to 10% of their health, an MP drain ability so the DPS check would be killing the boss before the healers run out of mana, powerful debuffs that constantly pop-up, so one healer cures the debuff, the other has to heal, keeping the raid at a certain percentage of health otherwise the boss drains too much of the raid's HP and becomes too difficult to kill. They can throw in wildcards such as a debuff that needs to be healed through because removing it causes massive raid-wide damage or something.
Even if they follow a formula for each raid such as two dps check boss, one heal check, one tank check, I think it would go a long way to keeping players satisfied than just constant DPS checks.