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  1. #11
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by SuperZay View Post
    They don't feel like dungeons. They are curved lines with only 1 way to get through them without split paths or other means to reach the exit. It's impossible to get lost there like in a real dungeon. You just walk from start to exit breaking artificial 'barriers' and getting 'keys' by killing mobs the only purpose of which is to make a short linear dungeon a bit longer.
    Nope, no sugar coating. The dungeons, are beautiful pieces of Opo droppings. It may look majestic in nature but its still s#%$. I LOVED the Arboretum and how amazing it looked.....but most of the crap I wanted to explore was blocked by a damn wall! "People will find it too hard", "Players are just going to take the best route to get to where they need to go", "There's nothing wrong with it. I don't like chan---"



    This is why content gets boring so damn quickly. People want things super simplified for them and easy to grind because they want their endgame content immediately instead of actually having a fun challenging experience in normal dungeons AND DON'T YOU DARE say its the casual player's fault for making the dungeons so linear! Most of the people who complain about it being to hard to accomplish for average players are not average themselves and are endgame tier and just shows how lazy our playerbase has become. "Give us moar endgame content" What we NEED is more midgame content that will keep us busy and build up our skills for endgame content. Its a damn shame its hard to enjoy these new dungeons because SE is too afraid to deviate from this Final Hallway style because lazy players influence them so much they can't see what they should be doing.

    A perfect example of this is the exploratory missions. people complaining about everyone just doing the same thing in DIno island and other people gathering and the players are ripping eachother apart about it, why, because now their getting their faces dipped in the shitty mentality they developed over the years. In fact I'd like exploratory missions to stay this way, it'd be testament for the amount of players who want everything to be a grind. That is all -_-
    (23)
    Last edited by Kurogaea; 11-23-2015 at 02:22 AM.