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  1. #81
    Player
    Shug's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    326
    Character
    Mimmoki Moki
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Evangela View Post
    why do you want them to make tank and healer gameplay even more boring? just because you can't or don't want to do damage?

    especially in raids where you suppose to be good at your job.
    Thats the thing, who are you to say that keeping everybody alive and doing a little dps is not good at their job? Thats the whole point of this post. If you need healer or tank to push more dps, doesn't that make you bad at your job?
    (11)

  2. #82
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Shug View Post
    Thats the thing, who are you to say that keeping everybody alive and doing a little dps is not good at their job? Thats the whole point of this post. If you need healer or tank to push more dps, doesn't that make you bad at your job?
    Not necessarily. Your class can only push out a maximum number for a given situation. That's perfection. Most players could never hit perfection, but many are able to be near it when they do their rotations for a situation well enough. Just because most players can't do 100% perfect damage output doesn't make them bad players. However early Alexander Savage clears had amazing DPS who would never have been able to push content with just the DPS and tanks threat rotations.

    You're just being silly implying that the DPS are bad because content was designed to be above and beyond relying on just the DPS.
    (10)

  3. #83
    Player

    Join Date
    Aug 2013
    Posts
    158
    If savage alex is making raids up and quit content due to the difficulty and DPS checks that should be more than enough reason to see how badly designed it is. I really don't agree at all for having healers and tanks focus on DPS and I'm one of those that really try to DPS when I can; that really tries to push things when I can. It's suppose to be a factor of, if I can, I will as a healer; not if I don't we instantly lose no matter how geared my DPS are.
    (8)
    Last edited by Zephrey; 11-22-2015 at 01:09 PM.

  4. #84
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Evangela View Post
    why do you want them to make tank and healer gameplay even more boring? just because you can't or don't want to do damage?

    especially in raids where you suppose to be good at your job.
    Who said we want them to make it boring? It's boring because, as of now, we don't need even to pop CDs outside of the highest tier raid to keep the party alive. Seriously, do you really think a WHM -needs to- use Divine Seal on a normal run? We use it to make our job easier (and to have more time to DPS, mind it), but it's not like other tanks and DPS jobs that will probably fail at their job if they don't use their cooldowns correctly.

    Taking away DPS capabilities from healers in 4-man, 8-man and 24-man content gives us space to ask for one more thing: make healing NECESSARY. We are currently "supporting" the party with one heal or other, not focusing on healing. That's what I want: encounters where I have to push my job to its maximum by HEALING, not by popping CDs to create time windows and help with damage.
    (11)
    Last edited by Fevelle; 11-22-2015 at 12:31 PM.

  5. #85
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Heskett View Post
    And if that happens I'll stop being a tank.
    This is the problem, you're a tank, not dps, yet a threat to your big numbers would make you quit? Some tank you are. If it's about pushing yourself, how does altering the damage calculation or lower numbers change that? You will still be able to push yourself for maximum damage as a tank if you want. But you're acting like the number itself matters, why exactly? If all you wznt is big numbers go play DPS.
    (10)

  6. #86
    Player
    Heskett's Avatar
    Join Date
    Sep 2013
    Posts
    242
    Character
    Mili Brand
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    I'll only be okay with it if everything in 3.2 and onward's HP is scaled lower to adjust for less tank/healer damage.
    (2)

  7. #87
    Player
    Shug's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    326
    Character
    Mimmoki Moki
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Greedalox View Post
    Not necessarily. Your class can only push out a maximum number for a given situation. That's perfection. Most players could never hit perfection, but many are able to be near it when they do their rotations for a situation well enough. Just because most players can't do 100% perfect damage output doesn't make them bad players. However early Alexander Savage clears had amazing DPS who would never have been able to push content with just the DPS and tanks threat rotations.

    You're just being silly implying that the DPS are bad because content was designed to be above and beyond relying on just the DPS.
    Yoshida said in an interview about Alex Savage that healer and tank dps are not factored in when tuning difficulty (the quote is on a post somewhere in here. I found where it was mentioned, still looking for the actual quote.)
    (4)

  8. #88
    Player
    DGladius's Avatar
    Join Date
    Mar 2015
    Posts
    132
    Character
    Delmira Garnet
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Kosmos992k View Post
    This is the problem, you're a tank, not dps, yet a threat to your big numbers would make you quit? Some tank you are. If it's about pushing yourself, how does altering the damage calculation or lower numbers change that? You will still be able to push yourself for maximum damage as a tank if you want. But you're acting like the number itself matters, why exactly? If all you wznt is big numbers go play DPS.
    What good is a warrior or dark knight if they hit like wet noodles while wielding a giant 2-handed axe/greatsword. Wouldn't make sense to me. They are meant to deal high damage for bigger self heals and generate more threat.
    (2)

  9. #89
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by dejavutwo View Post
    I think as far as tank meta goes, SE could change it so that a tank's skill is measured by their ability to put out threat. If tanks had to focus on maintaining hate and if DPS could realistically push up against the treat cap of a tank in equal gear people would start to value threat generation a lot more.
    Bingo! You win a prize for being 100% correct and on point about the problem in this game with regard to tank play.
    (4)

  10. #90
    Player
    lawlHT's Avatar
    Join Date
    Apr 2015
    Posts
    65
    Character
    Sonata Grayce
    World
    Hyperion
    Main Class
    Monk Lv 60
    Quote Originally Posted by Shug View Post
    Yoshida said in an interview about Alex Savage that healer and tank dps are not factored in when tuning difficulty (the quote is on a post somewhere in here. I found where it was mentioned, still looking for the actual quote.)
    While true, the dps checks were tuned for a higher item level than was possible to achieve when the first clears were happening, thus necessitating tanks and healers push as much dps as possible to reach the goal.
    (0)

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