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  1. #21
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    They said 3.2 is going to change the tank's damage formula. Depending on what they do the era of high tank dps may be gone and they could focus on defense again.
    (2)

  2. #22
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by NaySilver View Post
    Just take a look to the healer's forum: only threads about dps.

    Right now for many players the main task of healers and tanks is to do dps. This is the problem and this is the difference with the 2.0 meta.
    The only difference between 2.0 and 3.0 is that people are being held accountable now. I can't tell you how many Scholars I've seen while leveling that stand still for upwards of 4-5 GCDs because they don't need to heal. Nothing in this game, outside of coils, has ever been so hard that it was impossible for the healer to DPS. But now in 3.0 people lost their free ride because of 'the raiding scene' and now everybody wants to quit? I can't help but wonder just how many of these healers are just mad that they lost their ability to watch Anime or something while in a dungeon...
    (13)

  3. #23
    Player
    Heskett's Avatar
    Join Date
    Sep 2013
    Posts
    242
    Character
    Mili Brand
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Zumi View Post
    They said 3.2 is going to change the tank's damage formula. Depending on what they do the era of high tank dps may be gone and they could focus on defense again.
    And if that happens I'll stop being a tank.
    (7)

  4. #24
    Player
    RukiaFae's Avatar
    Join Date
    Feb 2015
    Posts
    641
    Character
    Rukia Fae
    World
    Goblin
    Main Class
    Goldsmith Lv 78
    That's why I like AST it gives me more to do besides just healing (cards) but I still dps even on that. I wish healing had more assistance type actions where I can buff the party when I'm not healing. I stance dance because just pure healing would put me to sleep lol. This is my first mmo so this is all I know healing plus dpsing. I would love to just stick to my role but I don't want to be bored or just stand there.
    (1)

  5. #25
    Player
    Bravely_Default's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    122
    Character
    Fairy-queen Titania
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    For me it was never about the high numbers. It was about being that wall, about being that guy where we all get into instance and they think "jeez this guy has almost double our health". Now in this current meta it's about being a dragoon with more defences and about 1k more health. You show up in a party geared WITH TANK ACCESSORIES, and get criticized for it. It's honestly aggravating for me and this new patch can not come soon enough. Until then I will have my mixed strength and vitality sets ready.
    (11)
    "The secret of happiness is freedom, and the secret of freedom, courage." -Thucydides

  6. #26
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by SargentToughie View Post
    snip
    are you pretty sure they do that? i repeat whe dont know how the new damage formula is, and make damage in vit and str well, if the make the damage from skills in vit and damage from auto attacks in str meaby yes that works, but put a 50-50 or a 30-70 in all type of damage is very very a poor solution, and devs whant tanks go to use fending again.

    parry yes is garbage now, i dont say another thing, but if the put a new stat for tanks like str but one only for tanks, and they make a formula for parry like 2.0 the parry strength scales with STR and parry proc with parry, then devs have control not only the total dps and the max vit the tanks have, they control the parry scales better and make the stat dont get overpower, is only something i image, but if this happen they can desing the bosses more better of the tanks stats and the pro-raids dont defeat a 2 or 3 turn in 1-2 weeks.
    (0)

  7. #27
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    i cant speak for others , i main brd , but my main alt is SCH , and while i dont mind dpsing sometimes , i despise the idea of being forced TO DPS , give me a way to SUPPORT DPS and make them do more dmg , a debuff / buff (kind like AST ?) , when i play my healer i want to HEAL 1 , support 2nd and dps when there is nothing to heal and my support is sorted out...

    atm? im dpsing most of the time and i dont signed up for that when i rolled SCH ...so yeah why bother playing SCH? i almost retired it....

    and when ppl rolled a tank , they wanted to roll tha ROLE , be the protector of the party , the wall that mobs need to pass , feeling like invincible , if SE doesnt know how to create tanks that are fun while BEING Tanks...then tanks are doomed...because the role itself is heading into a dps role that get punched in the face... and thats not fun , active mitigation is where the fun is in tanking (see other games)
    (9)
    Last edited by Warlyx; 11-22-2015 at 06:45 AM.

  8. #28
    Player
    RukiaFae's Avatar
    Join Date
    Feb 2015
    Posts
    641
    Character
    Rukia Fae
    World
    Goblin
    Main Class
    Goldsmith Lv 78
    Quote Originally Posted by Bravely_Default View Post
    For me it was never about the high numbers. It was about being that wall, about being that guy where we all get into instance and they think "jeez this guy has almost double our health". Now in this current meta it's about being a dragoon with more defences and about 1k more health. You show up in a party geared WITH TANK ACCESSORIES, and get criticized for it. It's honestly aggravating for me and this new patch can not come soon enough. Until then I will have my mixed strength and vitality sets ready.
    No as a main healer I love tanks with high hp. You will never hear me complain about high hp. It's no fun healing a dragoon lol. I had one tank who had less hp than the ninja. His reply was "I didn't want you to get bored". We survived fractal but that wasn't my idea of fun lol
    (7)

  9. #29
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    Quote Originally Posted by Heskett View Post
    And if that happens I'll stop being a tank.
    the tanking gameplay will remain the same imo. From what i gathered they want to make the accessories relevant again so that's why i see vit affecting damage as the incoming change, potentially even to the point that vit is the new main stat for tanks across the board. Only reason i wanna say vit becomes the stat for affecting damage is because it would make tuning future boss's damage dealt and health pools around the presence of the tank easier.
    (0)

  10. #30
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Heskett View Post
    And if that happens I'll stop being a tank.
    why? the tanks dont gonna have a gameplay redesing like bards, is only a question of stats, the jobs dont gonna change at all, leave the job you like to play because you cant do high dps numbers, is you choice but for me is a poor reason to leave the tank job, no ofense.
    (2)

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