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  1. #4
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Stormfur View Post
    I understand Diadem was a way to have gathering and battle classes work together, but you see what's become of that. There should really be a way to enhance the value of every class that contributes
    This 100%. It'd be cool if they had things like "Gathering Node Holdouts" where there's a pocket of rare ore or fish or plants but its under siege by waves of mobs of varying difficulties.

    A similar system could be made for Crafters. "We're trying to build a forward exploration outpost on Dino island but its overrun with monsters! Help us clear it out and build some temporary fortifications (WW), protect and clothe any new-coming Sky Pirates (LTW,WVR,ARM,BSM) make us some medicine (ALC), cook us some rations (CUL/Fishing). There could even be repair missions. There's so much potential! They could treat it similar to a Guildleve and reward based on completion time, quality of items crafted/gathered etc. The rewards could be Bronze, Silver and Gold chests.

    On top of that, there could be ways for Gathers and Crafters and DoW to work together for non-objective based goals. Let's say you have an ALC and a BTN in the same group as six other DoW members. BTN's gather resources, we'll call them "Diadem Herbs". The ALC can use them to make "Diadem Potions of Hunting". The DoW players can use those potions to "Increase your ability to detect fresh tracks after slaying a monster Duration: 15m". That concept could be applied to Fishing and Cooking also. Maybe even Woodworking could have an application here too. They could create a "Fire Pit" consumable that gives "Adds Regen to Nearby Players Duration: 15m" to make killing stuff at a camp easier?

    *sigh* #Dreams
    (2)
    Last edited by Gooner_iBluAirJGR; 11-21-2015 at 06:57 AM.
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