- We need more than just "everyone go to Dino island and spawn stuff". It's repetitive. Mix up the islands a bit. Randomize where things will spawn and when. Make every journey to the Diadem a challenge, not a faceroll.

- This one-shot gatherers stuff is getting old. I realize that the enemies on the island are dangerous, but if we're so fragile there needs to be some strategy to it. They can see right through stealth, but if I'm hiding behind a bush to gather and the monster is facing the other way, it shouldn't be able to insta aggro and kill me the moment I sneak up to harvest.

- Let us trade in brass spoils for steel - Even if the exchange rate is a bit high!

- Randomize what can be gathered/harvested/fished. Loot in caves should be potentially more valuable than loot in the outworld.

I understand Diadem was a way to have gathering and battle classes work together, but you see what's become of that. There should really be a way to enhance the value of every class that contributes -- i.e. an onslaught of dragons is coming. Logs and stones are needed to build fortifications. Fish are needed to feed the army. Etc. etc.