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Thread: HQing stuff

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  1. #15
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Ksenia View Post
    My problem isn't that I don't know what I'm doing. My problem is, I know exactly what I'm doing. I was making Basi Whetstones 2 nights ago. I made 30. Couldn't fail them if I wanted to. They could and did hit me with 4 poor conditions on Adv T 3 out of 4 time. I made 30 Basi. I got 50 Good Proc. 4 were useful. The other 46 were there to heckle my rotation.

    IQ
    SH II
    GS
    Innovation
    Adv T
    GS
    Adv T
    SH II
    BB
    SC II

    46 of 50 Goods, inert.
    3 of 4 Excellent, Detrimental.

    Crafting in this game is designed to bust your balls.

    Spent an hr and a half making all my own parts for a set of 58 Healing gloves. HQ as many parts as I can (sound familiar OP?)
    5 times I made parts before the Gloves HQ'ed.

    The crafting is for Macro builders and bot gatherers. If you enjoy it, glad to hear it. I don't.
    From your description, it seems like you're ignoring the procs when they appear. Your effectiveness as a crafter depends entirely on how you respond to those good or excellent procs. I also think it's best to stay away from following a rotation blindly. For low level items like basilisk whetstones, you should be able to HQ them by spamming SH, GS, and AT until quality is at 100% and then finishing with CS2. You shouldn't need inner quiet, byregot's blessing or even innovation.

    This is the general methodology I use when I craft the current end game 2* recipes (same general steps can apply to all crafts):

    1. Figure out beforehand a general method for progress (subject to change during the craft)
    2. Figure out beforehand a general type of Byregot's finisher (also subject to change during the craft)
    3. Do whatever it takes to build up the highest possible number of inner quiet stacks.

    There isn't a fixed rotation that I follow because what I choose to do depends entirely on the procs that appear (both number and timing). My vanilla rotation has 11 touch attempts, but I rarely use 11 touches unless I choose to spend my excess CP on precise touch only. This is because my general rotation can be easily modified to 12-14 touch attempts depending on how many good/procs appear.

    The largest number of touches isn't even necessarily the best approach either. For example, 14 hasty touches is statistically superior to 1 precise touch and 11 hasty touches. However, 2 precise touches and 10 hasty touches is far superior to 14 hasty touches. If you consider all of these factors, you'll blow through any of the recipes that have been released in HW so far.
    (2)
    Last edited by MN_14; 11-21-2015 at 06:19 AM.