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  1. #91
    Player
    PikachuLink's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    340
    Character
    Zora Zora
    World
    Balmung
    Main Class
    Arcanist Lv 50
    My Reason for complaint....WHERES THE ACTION!?!?!?! Trading Card Games Have More Action! Simply my post to the dev's step your game up we want to be thrilled and have more involvement this is rediculous....
    (1)

  2. #92
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Play Monster Hunter then.
    (1)

  3. #93
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Well, I don't know about the OP but I move around a lot in this game and there are several examples I can think of off the top of my head (turning away from ahriman, running away when moles when they go underground, and trying to anticipate and dodge gnat teleportation shock attack things). Sure it's not the fancy jump and do somersaults in the air you might be asking for, but if you're simply standing in the same spot all the time, maybe you're playing the game wrong? Also, you should probably bare in mind that this is a game that takes strategy and positioning seriously - surely jumping and dodging all over the place kind of makes that whole system moot?

    On another note, things that have been confirmed to be added by SE:

    1. Class customisation of attack motions and actions (whatever this will be exactly remains to be seen, but it should spice things up even a little bit)
    2. Jumping. There. You can jump. So the next time you want to dodge an attack, why not just jump to the left instead of running to the left? Action enough for you?
    (2)

  4. #94
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    This thread has failed to distinguish that FF is not an action game series, the action game part of FF has come in in the sequel and spin off incarnations. Action game =/= newest evolution of gaming, or better in any way, its just a different genre. So you can't just be like "make this an action game" when FF isn't even an action series. Wait for the Deux Ex mmo lol. And anything during or after Human Revolution is SE btw, they bought the IP for it.
    (3)

  5. #95
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Gramul View Post
    ...is that a reference to something?
    Whatever the case, it's not like auto attack was the only thing they where doing for those 6 months, and the combat system isn't complete either, but it's defiantly a step up from release.
    It's not some obscure pop-culture reference, if that's what you meant, but it was a reference to the pretentious, holier-than-thou attitude some people have when talking about autoattack and their "acquired taste" thereof.

    And I don't think combat is really that much of an improvement since before patch 1.18. Enmity changes were good, but the whole combat system just got pretty boring. And it was already boring to begin with.
    (2)

  6. #96
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by zaviermhigo View Post
    This thread has failed to distinguish that FF is not an action game series, the action game part of FF has come in in the sequel and spin off incarnations. Action game =/= newest evolution of gaming, or better in any way, its just a different genre. So you can't just be like "make this an action game" when FF isn't even an action series. Wait for the Deux Ex mmo lol.
    Yup. Games like X-2, XII and XIII may have had the characters doing these sort of actiony movements in battle, but the OP should realise that these were simply automated character animations implemented for dodging and attacking. It has the exact same effect as just dodging by the word "DODGE" appearing above your stationary character's head. My point? Adding this sort of stuff to the game would add nothing beneficial - it's simply aesthetic. That's if these animations are automated.

    If the animations are controlled by the player by player input (which I think is what the OP wants!) then that's even worst! You might argue character immersion, I argue battle convolution.
    (0)

  7. #97
    Player
    PikachuLink's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    340
    Character
    Zora Zora
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tadacho View Post
    Yup. Games like X-2, XII and XIII may have had the characters doing these sort of actiony movements in battle, but the OP should realise that these were simply automated character animations implemented for dodging and attacking. It has the exact same effect as just dodging by the word "DODGE" appearing above your stationary character's head. My point? Adding this sort of stuff to the game would add nothing beneficial - it's simply aesthetic. That's if these animations are automated.

    If the animations are controlled by the player by player input (which I think is what the OP wants!) then that's even worst! You might argue character immersion, I argue battle convolution.
    so you just want to see words put over your head telling you that you dodged when you didnt press a damn button?......lame
    (2)

  8. #98
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by PikachuLink View Post
    so you just want to see words put over your head telling you that you dodged when you didnt press a damn button?......lame
    Uh no, that's not what I said. I said that seeing the word DODGE appear when you dodge an attack is the exact same effect as your character doing an automated somersault animation when you dodge an attack - the only difference is that doing a somersault looks prettier.
    (0)

  9. #99
    Player
    PikachuLink's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    340
    Character
    Zora Zora
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Sounds Pen And Pad Boring People.....Very Boring If Your Satisfied With This Battle System, And No Nothings Changed And Most People Notice It Or They'd Be Coming Back.
    (2)

  10. #100
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by User201109011315 View Post
    It's not some obscure pop-culture reference, if that's what you meant, but it was a reference to the pretentious, holier-than-thou attitude some people have when talking about autoattack and their "acquired taste" thereof.

    And I don't think combat is really that much of an improvement since before patch 1.18. Enmity changes were good, but the whole combat system just got pretty boring. And it was already boring to begin with.
    Auto attack isn't an acquired taste.
    It's a feature that lets you chat while attacking and a feature found in most RPG's, MMO or otherwise.
    (0)

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