Here's a little bit of relevant trivia:
Going by the franchise's conventions, elemental attack spells are typically known as "black magic", while healing and protection spells usually come under "white magic". Magic stolen from enemies are classed as "blue magic". "Red magic", when it exists as a separate class, is a combination of black and white magic.
And then we have "green magic", which existed as a separate class of magic in Final Fantasy XII and Final Fantasy Tactics A2 (which featured a "green mage", as a viera-only job). Green magic comprised enfeebling (Blind, Silence, Sleep) and damage-over-time (Poison, Toxify) spells, as well as the protection magic (Protect, Shield) that typically belongs under white magic in other FF games.
My point is that there is a precedent in Final Fantasy for a specific class of DoT and support magic that is unique to the franchise. So, there's no actual need to compare arcanist magic with the warlock spells of World of Warcraft (but, of course, players will usually continue to do so, because the two job/classes are very similar in terms of gameplay and mechanics).
In short, black, white, blue, red and green magicks are indeed a thing in Final Fantasy. That's the full Magic the Gathering colour wheel. It would be interesting to come up with card concepts from FF lore.![]()



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