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  1. #31
    Player
    IrisBlanchimont's Avatar
    Join Date
    May 2011
    Location
    Floating City of Nym
    Posts
    77
    Character
    Iris Blanchimont
    World
    Balmung
    Main Class
    Arcanist Lv 72
    Quote Originally Posted by TinyRedLeaf View Post
    As you said, the arcanists of Limsa Lominsa are more akin to scientists and mathematicians (which is why it's not really correct to describe their role as "sacred"; that would be a more apt description for the thaumaturges of Ul'dah or the conjurers of Gridania ).
    I merely used the Earth term for that kind of magical-mathematical symbolism which is typically called "sacred geometry". In fact you're quite right in the idea that its the least mystical of the magical classes.
    (0)
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  2. #32
    Player
    TinyRedLeaf's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    528
    Character
    Lyland Battersea
    World
    Chocobo
    Main Class
    Summoner Lv 80
    Quote Originally Posted by IrisBlanchimont View Post
    In fact you're quite right in the idea that its the least mystical of the magical classes.
    Indeed. And it's very much in keeping with the pragmatic nature of Lominsan culture (freedom in strength born of wrought-iron cannons and arms; let's eat and be merry, and loot while we can, arr!), and highly reminiscent of Enlightenment-era England. England in that period of history was developing an intellectual tradition that was uniquely its own, one based more on empirical science than the more theoretical metaphysics of continental Europe. English scientists and philosophers of this era — Hume, Newton and Bentham, to name a few — were more interested in phenomena that were observable and measurable. They would have been the real-world equivalents of Eorzea's arcanists.

    And it can't be coincidental that England was as much a piratical state as Limsa Lominsa is in this era. Hard science goes well with guns and muskets, I reckon.
    (2)

  3. #33
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by TinyRedLeaf View Post
    And the key point about science is that it's inherently neutral. It's just a tool. It can be used to harm just as easily as it can be used to heal. In this sense, it's very similar to alchemy, which can be used to create both medicines and poisons.
    Is that why Alchemists make most of the books in the game?
    (2)

  4. #34
    Player
    IrisBlanchimont's Avatar
    Join Date
    May 2011
    Location
    Floating City of Nym
    Posts
    77
    Character
    Iris Blanchimont
    World
    Balmung
    Main Class
    Arcanist Lv 72
    Quote Originally Posted by Morningstar1337 View Post
    Is that why Alchemists make most of the books in the game?
    That makes a remarkable amount of sense. I suppose, in this case, the primary reason for using an alchemist is that they possess the scientific training needed to make a magical geometry grimoire.
    (2)
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  5. #35
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    Is that why Alchemists make most of the books in the game?
    Quote Originally Posted by IrisBlanchimont View Post
    That makes a remarkable amount of sense. I suppose, in this case, the primary reason for using an alchemist is that they possess the scientific training needed to make a magical geometry grimoire.
    Kind of, yeah.
    This was explained in one of the Alchemist's quests; here, lemme quote it:

    "(...) For an arcanist to weave his spells, he must conjure in his mind the image of distinct mystical diagrams known as arcane geometries. These geometries are inscribed upon the pages of a grimoire, such as the one you constructed at my request.
    The most important aspect of any grimoire is the quality of the ink used to illustrate its pages. Geometries drawn with ink that is especially conducive to the flow of aether allow the arcanist to more effectively channel his magical strength.
    Thus when one is in need of a new grimoire, one must turn to an expert in the making of this liquid gold─an alchemist.
    (...)
    "
    (3)
    Last edited by Exodus-E; 11-27-2015 at 06:42 AM.

  6. #36
    Player
    Sevyrr's Avatar
    Join Date
    Feb 2015
    Location
    Ul'Dah
    Posts
    90
    Character
    Sevyrr Flamesong
    World
    Moogle
    Main Class
    Monk Lv 60
    I love reading threads like this, it's so interesting! So thank all of you for your wonderful hypothesising and such. ^^
    (3)

  7. #37
    Player
    Wadoka's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    595
    Character
    Eilis Tozet
    World
    Gilgamesh
    Main Class
    Summoner Lv 52
    Arcanists don't really deal in disease; they deal in Entropy - the manipulation and acceleration thereof.

    Disease is just one, easily-applicable vector - easy for the average Eorzean to understand,easy for the mind to conceptualize. Easier than trying to explain the target is really being picked apart by thousands of extremely tiny Maxwell's Demons, any rate.
    (1)

  8. #38
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jonnycbad View Post
    BLM is Fire, Lightning based magic.
    <snip>...Come to think of it...are there ANY Dark based spells players can cast?
    You forgot Ice.

    One can argue about whether or not Bio is a Dark element spell based on various past games. One can also argue in game that Salted Earth, Power Slash and most of Dark Knight is actually based or infused Dark elements despite all being labeled as unaspected. My theory as to why is probably so many things that should be an element are non elemental is probably due to how elemental damage is handled (or not) in game.
    (0)

  9. #39
    Player
    Sevyrr's Avatar
    Join Date
    Feb 2015
    Location
    Ul'Dah
    Posts
    90
    Character
    Sevyrr Flamesong
    World
    Moogle
    Main Class
    Monk Lv 60
    Quote Originally Posted by Kotemon View Post
    My theory as to why is probably so many things that should be an element are non elemental is probably due to how elemental damage is handled (or not) in game.
    This is something I've often pondered when looking at the skills and spells available to blm and smn.
    And, often in-hand with the above thinking, I've wondered why monsters and bosses don't have elemental weaknesses so ever-present in console FF games (and most RPGs, too).
    What immediately comes to mind, however, is the design choice to prevent having "flavour of the month" skill tree builds, such as fire mage etc.
    (0)

  10. #40
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    After 1.0 they nixed Elemental Damage (as well as gear having unique stats i.e. "Enhances Jump Damage" on Gae Bolg, "Additional Effect: Fire Damage" on Ifrit Primal Weapons.
    What's odd though is they kept elemental damage in the flavor text, despite it being worthless. Also the auras of the element remain intact when casting magic.
    (0)

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