Quote Originally Posted by Shurrikhan View Post
None of the tanks dramatically differ from each other even as is.
I strongly beg to differ (to the point where I'm not sure how you can actually say this).

Dark Knight gameplay requires very careful attention payed to your MP, and has the unique ability to amplify its toolkit with Dark Arts (which is why MP matters). The storyline for Dark Knights also has an extremely unique feel, dealing with personal and emotional turmoil with strong themes and memorable characters. And those themes tie into the job mechanics nicely.

Warrior gameplay is also very different, in that it revolves around dealing huge amounts of damage and healing yourself. Playing a Warrior is a rush, and makes you feel rather unstoppable (because a Warrior can dish out as good as they get). They also have their stacking Parry/Crit buff that makes you feel berserk. The story also has a unique feel--while I feel the GLD story is better than the MRD story, I feel like the Warrior story fixes it by showing a Warrior who went too far, and teaching you how to walk the line between harnessing your Inner Beast and giving in to it (I haven't done 50-60 yet, but thought 30-50 was pretty good on its own).

Paladin gameplay is entirely generic. There is nothing unique about it. And the story, as the essay points out, is a complete farce.