Or it just means if you had waited 85 minutes at once, someone would have been found to do that content with you. Sometimes people don't sign up for what you want to do until WAY later, ever thought about that? Queues aren't long because SE wants them to be, they are long either because
a) no instance server is free
b) no one of the needed roles signed up for a certain duty or
c) too many people of one type of role signed up, so when someone with a needed role signs up too, only one of the several half-full groups gets ready to go and it might not be yours.
Thanks to explorations, b) is very common right now (because why do any other content when you can get perfect 210 loot from there?) and c) has always been and will always be a problem. The only difference is that now tanks are affected too, especially in Void Arc, because there are way more of them than there are slots for their role per run.
It cannot work like this, because the queue (at least leveling roulette) isn't made of a bunch of people, but hundreds through the whole data center. Leaving queue means resetting your position.
So if the 70 minute waiting line was completely fine, and there was no bug, then sure - I can imagine such scenario, where game really is in bad place, not much tanks play on, you have to wait a lot. And I would be partially OK with it. But that would also mean, that if I left after 70 minutes of waiting then I should wait once more for the whole 85 minutes to get in. Because that's how long the queues for DPS actually is. Getting in after 15 minutes indicates that either system is bugged or that devs implemented some really bad alghoritms that ain't working the way intended.
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