pretty sad when FF Mystic Quest Had More Action....

 
			
			
				pretty sad when FF Mystic Quest Had More Action....




 
			
			
				And yet not so surprising that a game that had been out for almost a decade knew who it was, who played it, and how to build on itself. I take it you were too young at the time to see FFXI in its identity crisis phases?
Companies have their strengths and weaknesses - some games are strong at the start and get old quickly, SE's games are ass backwards, convoluted, barren, and imbalanced at first and turn into a legend that refuses to die even when the sequel is out.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola


 
			
			
				I personally play FF games because I EFFING HATE DODGING. The worst I've ever seen though is mmos where mages have to dodge constantly. Dodging big fireballs is understandable, rolling around while trying to cure is ridiculous. You can already avoid attacks by moving in this game (gnat lightning crap he does after teleporting), and that could be expanded on. They said jump will not really help and will be used to cancel actions. I really don't see this becoming a dodge kinda game. FF rpgs are about decisions in skill and not decisions in movement, I just don't see why they would deviate from core philosophies of games in main title numbers. FF Versus or w/e will be more kingdom hearts dodge and jump, which makes sense its an FF game but it also more of a spin off then a main title so they do something new with it, (like psp FF games and such). As far as an mmo they should go for what most people remember FF being and the mmo should epitomize that, FFXI did a good job of amalgamating and epitomizing some of the older concepts of the FF rpgs, but FFXIV hasn't even tried to capture the allure of some of the latter in the series (X, X-2, XII, these had some great concepts), if they can't even do that, I don't see people getting some great physical dodge system. Wait for a Versus mmo or kingdom hearts lol
Sorry, but they do have jumping in the air weapon skills..... Sorry fail thread is fail.

 
			
			
				TY! There is Hardly Any Character Involvement! A Set Rotation And Just Stand Back And Do Your Rotation Maybe Throwing An Occasional CD Extra In....Lame Ass Fighting

 
			
			
				
Not That the person did themselves....the whole point is to not just stand still press 1 button and watch the character do it himself.....if this game is coming to console their will be controller players alot more than now... and honestly jumping WHEN I DID IT! and attackinng > than press 1 button and watch game do it for you...
No matter what you press a button whether its x, 1, w, space. Doesn't make any difference. That's where immersion comes in...
shooters: r1,r1,r1,r1,box,r1,x,r1,r1,r1
Hack n Slash: r1,r1,r1,box,r1,r1,r1,box
Most games are pretty much the same.........
Last edited by Rokien; 09-19-2011 at 06:29 AM.

 
			
			
				See I Think This Community Is Way To Used To Botting.....they just want the work done for them. i wanna control my damn character in battle not just press a rotation and stand still.....i wanna control dodges jumps and hell ANYFORM of character control would be alot better
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