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  1. #10
    Player
    Malicewolf's Avatar
    Join Date
    Oct 2015
    Posts
    475
    Character
    Fohl Hakuko
    World
    Goblin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Launched View Post
    SMN, SCH and WHM are all limited by MP. Using Raise takes a big chunk of their MP, and the only way to restore that MP is abilities with 60s+ cooldowns, or by using up stacks that could be used to increase healing/DPS. A PLD with Raise would be broken because it has unlimited MP thanks to Riot Blade and Sheltron, and pretty much nothing else to use that MP on. At that point you might as well give BLM Raise too.
    Um. Do you know how much MP we actually get back from those moves? I can tell you. It's not a thousand MP per riot blade, or per sheltron. It's like, 100 on anything lvl 50 sync'd. If it's unsync'd, then yea, i can pull out about a 300 MP return. You can clemency twice in a row. 2 riot blades will likely push you just into range of being able to pull a 3rd off, but then you are completely drained of MP. The next clemency isn't coming for a good minute if you're spamming away with riot blade and in battle, when heals are desperately needed, a minute is too long, especially to be pulling out crappy dps to regain MP instead of damaging the enemy more. Clemency is used when healer's are down or too preoccupied to do everything needed. Like if the entire party is pretty hurt cause the healer's couldn't keep up and a large AoE attack from a boss is coming. It's those times that spamming clemency is needed. And Raise (for me at lvl 58 in unsync'd dungeons) takes up over 2400 MP to use. I have 4500 MP. It would not be the spam crazy thing you'd think. Raise would be a 1 time use to get a healer up last second to save a wipe. And a smart tank imo would then immediately cover, hallow ground and clemency the healer you just saved so he could then focus on popping a pot and swiftcast raising the next healer. Meaning, you don't have the time to nor the extra MP to spend on doing other things.
    But there's been those dungeons where only the healers have died. And the rest of us are sitting there like, gdi. It's a wipe already. Unless you're lucky and have a competent summoner with you, which isn't always the case. I was in keeper of the lake a little while ago with a healer who loved to sit in AoE's and die first. Everytime he died, we had no choice but to admit it was a wipe as we didn't even kill the 1st dragon. No way we're gonna survive the rest of the fight. But a raise could turn that situation around (admittedly, in this particular scenario, i'm sure the healer would of just taken another AoE to the face, but there are other circumstances where it was simply an "oops" moment by a healer, but it forces a wipe due no incoming heals being available).
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    Last edited by Malicewolf; 11-18-2015 at 12:37 AM.