I can agree to this. As someone who has switched PLD for DRK in 3.0, I sometimes crave for that "Party Shield" tank that can protect the party from anything. We already have 2 jobs that tank with reckless abandon so we don't need a third. Some changes I was hoping PLD might get are:
Cover: reduced to 10 second duration but now takes all damage (phys/mag) from another party member. Cooldown is still 120.
Tempered Will: cooldown reduced to 150 seconds.
Clemency: cast time reduced to 2.5. Sks affects this.
Divine Veil: exact same but Clemency can now trigger its effect.
Sheltron: blocks the next physical attack and any party members behind will also receive the block reduction. 3-5 yalms behind the Paladin. Mp partial restored.
I want to play PLD not for its dps, that's why I play war and drk, but for it superior defense and ability to protect the party. However, as of 3.1 it's still a bit of a mess especially with how it's supposed 3 party support skills are very niche and thus rarely see any use. The oaths are fine and require more thought into stance dancing than the WAR or DRK. I would love a battle raise but maybe one step at a time. If you thought getting interrupted on a 3 second cast was bad try doing it with an 8 second cast time. Hopefully the battle raise will happen in 4.0 but until then I don't think its that important.