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  1. #31
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Okhad View Post
    here is a simple suggestion that can make gil more easy
    Making it easier makes it worth less, then stuff costs more, and you are still in the same spot you were before. I don't understand your suggestion, but it sounds like you want something that RMT can easily bot to be worth a lot of money. That isn't a good idea.
    (6)

  2. #32
    Player
    iambanana's Avatar
    Join Date
    Sep 2015
    Posts
    94
    Character
    Iam Banana
    World
    Balmung
    Main Class
    Botanist Lv 80
    you can make gil from low level crafting class with crafting the low level material that have use in high level crafting. the prime example is natron, that item price is absurd consider is only need alc lvl 25+miner lvl 25 to gather+craft the item, why? because the chimerical silk (lvl 58 weaver recipe) is need that item to craft, and chimerical silk is needed in almost all high level weaver craft.

    other than that you can become a fisher, grind it until lv 32 and start grinding the silver shark, the price considering 75% catch rate is very high, and the demand for the fish is very high too.

    that just example.
    (1)

  3. #33
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Okhad View Post
    money in this game[...]has no use except for teleport/gear repair and some quests here and there.
    People want things they can't make themselves or don't have access to. People want that harem outfit, people with no luck want that Red Panda minion, people want to buy mats or finished items off the MB because making it yourself takes time, Time is Money.

    Just like IRL, people WANT things, so they spend money on them. To say that money has no use outside of the 3 necessities... what are you a monk living in a temple IRL?
    (0)

  4. #34
    Player
    Jinxie's Avatar
    Join Date
    Oct 2014
    Posts
    116
    Character
    Wreath Moonpath
    World
    Balmung
    Main Class
    Conjurer Lv 50
    While I have crafting classes NOW, I didn't always (and honestly I rarely use my crafting classes to make money, even though I could make more profit doing so.)

    Frankly Crafting is NOT required to make money. Most of my money comes from just playing the AH, and gathering/DoM activity. There's no excuse for not having money other than poor money management or lack of incentive to try getting money.

    The game offers hundreds of outlets for making money!-

    GC turn ins for materials which sell high right now due to the crafting boom
    GC turn ins for venture coins for quick ventures/exploration ventures for profit
    Daily roulette for gil (you probably do this anyway for the esoterics.)
    Gathering for profit
    Gathering for crafting for profit
    Crafting for profit (and just buying the mats.)
    Leves
    Questing/beastman dailies
    selling ANYTHING you happen to pick up (seriously, some of that 'crap' we get is actually of value.)
    Converting for materia to sell
    Desynthing for materials to sell or demimateria to sell
    playing the marketboard (this takes gil to start doing though.)
    Gil drops from nearly anything you kill in dungeons (but only humanoids in the overworld, to my knowledge. I dont kill out here much XD)
    Sell-sword/mercenary runs
    Gardening if you own a house (Gil required to do this too XD)
    Etc (there's more, but I like to make money and It's not my job to edumacate you on how to do so. But it could be, for a fee ^.~...which also is a way to make money! ....see what I did there?)

    Point being there isn't a lack of money to be made, nor a lack of ways to make it. Like ANYTHING it just takes time. Time to build up slowly, or quickly. Time to develop a plan of attack, and it also helps if you dont throw money at every hot new glamour or pet to trot out of development in the first week.

    A fortune doesn't poof into existence in a day.

    (and proof, though it's from a few days ago, when I had less....ahh patch week <3)
    (1)
    Last edited by Jinxie; 11-17-2015 at 03:50 PM.

  5. #35
    Player
    KeluBehemoth's Avatar
    Join Date
    Nov 2013
    Posts
    465
    Character
    Kelu Euron
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Yeah I make about probably... 500k-1mil a week just from my one retainer (quick exploration), gil drops in dungeons, duty finder... random shit I get as quest rewards.

    Right after patches is always a really good time to make money, with new items.

    Like my retainer brought me about 6 of those new dyes and I sold them for about 1.5mil. Also brought me a table that sells for like 1.5m but still waiting for somebody to buy that.

    By no means at all do I make good money but I make enough to sustain my food intake and horrible spending habits buying gear for lower level jobs, repairs and glamours...

    I did also just drop 3.5mil on my Relic Atma>Zeta.
    (1)

  6. #36
    Player
    Okhad's Avatar
    Join Date
    Sep 2014
    Posts
    22
    Character
    Gamer Qv
    World
    Titan
    Main Class
    Marauder Lv 60
    thanks guys for all of this , i stated bafore the core of the problem wich is the very high expensive house , in my server the chepest one is around 15M and its way to small wich will take me like forever to make that amount of money . except by runing dungeons 10k 10 times a day wich grants me 700k weekly . 30m in a year ! and it requiers around 30 miunets to run one dungeon .. so around 5 houres every day ( doing something i hate ) XD .
    for people who says level up crafting classes , i stated there is no point of those classes .. to prove this.. here is a question , you leveled up all of your crafting classes to 60 , what do you use them for .. for yourself ? ( assuming there is no market board ) .
    (0)
    Last edited by Okhad; 11-17-2015 at 06:57 PM.

  7. #37
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    Quote Originally Posted by Okhad View Post
    i stated there is no point of those classes .. to prove this.. here is a question , you leveled up all of your crafting classes to 60 , what do you use them for .. for yourself ? ( assuming there is no market board ) .
    I have my friend craft and meld materia for me.
    Have to get those glamour items.... that may not be much to you but Glamour is Endgame so it's very important to me. I can't craft worth anything so my crafting friends are a big help.
    (0)
    --------------------------------------------------------------------------------------------------------------
    ホイホイ Commissions ==> http://goo.gl/RwVnHZ

    Clearly, the best Final Fantasy character is Locke Cole.
    Glamour is TRUE ENDGAME

  8. #38
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Okhad View Post
    you leveled up all of your crafting classes to 60 , what do you use them for .. for yourself ? ( assuming there is no market board ) .
    To craft stuff for myself (and my friends)? I'm not market crafting atm (to busy with other stuff) but I do wanna be able to craft all that shiny glamour stuff for me (and friends) - thats why you here people complaining about specialist in the crafters forum. Also: I leveled those classes because I liked the stories behind them. I like the actual gameplay, the number games! Sure thats routine after a while and you've got macros for it - but there are certain crafts that require to put at least a little brain into them... unlocking masterrecipes in ARR on level 50 for example.

    Also, your questition is pointless because there IS a marketboard in this game. Because we've got that option to earn money.
    You wnat a house - housing was designed for FCs originally - so 15 millions with 20 people isnt to bad. Also... you want to put furniture into your house, right? Ooooh... but how will you get it... oooh... maybe... I leveled my crafters so I could build all the furniture in my house aswell...?

    I can understand that some one doesnt like crafting (and gathering) classes. But your logic doesnt fit - by that logic I could say "we've got a whm, we dont need a scholar and an astrologian!" - or even better: this is an MMO, you're supposed to cooperate with other players and that does include crafting by design... I dont see why thats so hard to understand...

    So right now I'm under the impression that your biggest problem is that you dont like crafting but do want all that money for a house... its okay that you dont like crafting, but please dont say that its "useless" - its not and a lot of people proving this by getting a lot of money from it...

    Edit: And, as I said before, I would love being able to craft and meld BiS-items again... but SE decided that we wont have that... would you prefer that? I mean - what would be your suggestion? Your "fix" for this problem? Removing crafting from the game completly?
    (0)
    Last edited by Vidu; 11-17-2015 at 10:11 PM.

  9. #39
    Player
    Okhad's Avatar
    Join Date
    Sep 2014
    Posts
    22
    Character
    Gamer Qv
    World
    Titan
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Vidu View Post
    Edit: And, as I said before, I would love being able to craft and meld BiS-items again... but SE decided that we wont have that... would you prefer that? I mean - what would be your suggestion? Your "fix" for this problem? Removing crafting from the game completly?
    Thanks of your question , actually no IM not suggesting to remove them because there is a lot of players like to do crafting , but they are way to many .. I mean to 8 classes for crafting and 3 for gathering and u can't use any unless you Max them out all which is really pain , there is different between DOW/M and DOH/L .. The difference between the first is just to make vority in the game .. And you need to level only 2 or 3 classes to 15 or 20 to make your job better , but in the second you need them all .. I will ask you the same .. Imagine you can't get in a dungeon unless you are level 40 in all classes (all the 12 ) .. , do you think this would be a good idea ? Its the same for crafting and gathering , I asked tones of crafters and they all told me this ( you have to level them up all at Max so you can use each one eefectvly , other wise its useless to just level one of them , the second pain you can't level them up in any effective way other than guild leves which take long time to get 100 of them . I finished around 20 in one day just leveling up miner . For the SE part here is some suggestions :

    First suggestion : to make a gear levelup , this means increasing the item level of your gear in X amount .. For example lets say I bought ilevel 110 body armor from MB , so I can farm exp for it in dungeons , fate .. Etc and take it to ilevel135 , the same goes for ilevel 185 .. You can take them up to 210 and so on , then you sell them on the market board . this is not applied to all gear but when you level them up you get the same states as ilevel 210 .

    Second suggestion
    : to put roles for crafting classes , just like tank dps and healer , and you can make what ever you like just with one role , lets say there is a role called armorer , this role contain three classes .. armorer .. leatherworker and goldsmith , you can make all kind of armor just by leveling one of them but it various from class to class the maximum ilevel you can make . For example .. Armorer can make all main body parts up ilevel 210 for DOW but in terms of accessories and DOM maximum is 150 . The same goes for other crafting classes .. And each role is specialized on something .. no need to level them all the 8 up which will require to levelgathring classes as will due to no money so you buy stuff of MB .

    third suggestion :

    service classes (role) : its the type of classes that do services , these classes are " Trainer , Designer and Specialist ", Trainer class is specialized on training other players on the game to master there roles , when a player get to the player trainer the trainer start to summon some moobs and he can direct them through special actions , he can as will do moves like tanking , healing and DPS .. he can also take the player to any area the trainer specified from before to train . he use actions on the player to tell them what to do , there is no exp for this class and it level up through rank , all actions moves are there from the start except or a few. Designer class is a class that also has rank based on other players evaluation , and exp just as crafting classes , its job is more close to crafters than a trainer , its aimed to take a peace of gear and redesign it using special materials and tools , its applities to design are so extended and he/ she can add and modify alot of details on the gear and totally reshape them , put colors and other stuff , in other words ( gear creation ) . Specialist class is a class that can open some doors , routes , trousers inside a dungeon , the class has the propper actions to do all of the above , in other versions of the current dungeons or new dungeons there should be some stuff like additional bosses or trousers that specialise only can open the route to them , the class dont have rank and it does have exp and its like crafting classes , this class start at level 30 . these classes get paid via the market place or duty finder .
    (0)
    Last edited by Okhad; 11-18-2015 at 01:13 AM.

  10. #40
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,830
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Quote Originally Posted by iambanana View Post
    you can make gil from low level crafting class with crafting the low level material that have use in high level crafting. the prime example is natron, that item price is absurd consider is only need alc lvl 25+miner lvl 25 to gather+craft the item, why? because the chimerical silk (lvl 58 weaver recipe) is need that item to craft, and chimerical silk is needed in almost all high level weaver craft.

    other than that you can become a fisher, grind it until lv 32 and start grinding the silver shark, the price considering 75% catch rate is very high, and the demand for the fish is very high too.

    that just example.
    I am having the WORST time catching silver sharks. My fisher is currently level 53. I'm trying for them on bloodshore using ...well I can't remember but whatever the level appropriate bait is for coastlines. I know you have to mooch but I've gotten like 3 of them, ever. Am I doing something wrong?
    (0)

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