Quote Originally Posted by Millen1 View Post
Having said that, the way they implemented the system is stupid, it should be to help ppl that don't want to do all crafts but not lock out omni crafters.
Unfortunately, the developers are responding to player feedback. I assume that the players that don't want to work on most/all crafts have also demanded ways of locking out omni-crafters in order to gain a market advantage. I do find it ironic that some crafters who are criticizing the self sustainability of omni-crafters are also complaining about their own lack of self-sustainability within their own respective classes due to recipes requiring components from multiple crafts. Both of these designs are intended to promote the additional market transactions that they are looking for. Wanting to push out omni-crafters to "promote market transactions" and then refusing to participate in the purchase of components from other classes is both laughable and hypocritical. You can't have it both ways.