Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast
Results 71 to 80 of 82
  1. #71
    Player
    Nagoto's Avatar
    Join Date
    Jan 2013
    Location
    Gridania
    Posts
    22
    Character
    Nagoto Netherfrost
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    I wouldn't mind if they made swapping require BLUE SCRIPS. Not red. At least this way it's a little gated - but doesn't punish your gear progression for wanting that cool glam item from a different spec.
    (0)

  2. #72
    Player
    Hanmerreborn's Avatar
    Join Date
    Sep 2013
    Posts
    204
    Character
    Kara Zorel
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by PotatoWafflez View Post
    Pretty much they said "we will help you craft with only one level 60 crafting class sure thing guys! please look forward to it!" and then turned around and said "oh btw you now need mats from 2 other classes minimum for most of your level 50+ crafts and we wont give you versions of the cross class skills you\\'ll need for any of the crafting rotations used by the community. oh and you need to sink a minimum of 10 items worth of mats a week into the scrip system to cap so you can buy gear with scrips cause you definitely can\\'t craft all of it with your one level 60 class! Have fun!"
    You forgot the part where they added a bunch of skills to help single crafters that are utterly dependent on RNG then seemingly nerfed the RNG for level 60 crafts to encourage buying with scripts items to spend massive amounts of CP on to maybe make RNG slightly better.
    (1)

  3. #73
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Nagoto View Post
    I wouldn't mind if they made swapping require BLUE SCRIPS. Not red. At least this way it's a little gated - but doesn't punish your gear progression for wanting that cool glam item from a different spec.
    The red scrips are no longer needed for crafter progression. You can buy items from the MB or do the diadem for them. Red scrip materials cost 8 spoils each. Essentially allowing every single DoW/M to drop 1-3 mats on the MB every run they do. Some of these mats are 65k on my server now. People were buying the ooids previously at that price. Also you can get Ooids and such for 3 spoils each. With 1 red crafting token you can get ingredients for an OH. The red scrip gate is only preventing people from changing their specialist every week, as it no longer gates crafter progression.

    These items will only continue to plummet in price as more players gain access to the diadem and learn to efficiently farm spoils. Soon enough you will be affordably buying finished crafting gear.
    (1)
    Last edited by Rath; 11-16-2015 at 10:16 AM.

  4. #74
    Player
    Hanmerreborn's Avatar
    Join Date
    Sep 2013
    Posts
    204
    Character
    Kara Zorel
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Rath View Post

    These items will only continue to plummet in price as more players gain access to the diadem and learn to efficiently farm spoils. Soon enough you will be affordably buying finished crafting gear.
    Making the red script stuff with any decent HQ chance still requires script stuff, at least the MH/OH

    Full HQ 60 set and 59 HQ offhand is still 90 control and 50ish craft from the requirements to even do the sky pirate stuff.
    (0)

  5. #75
    Player
    Millen1's Avatar
    Join Date
    Aug 2013
    Location
    Gradania
    Posts
    228
    Character
    Xiao Ming
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    My first thoughts, it would be for ppl that don't want to level up all 8 crafts. Though I felt they may force everyone into the system which is stupid. So I did make crafting alts and I can craft specialist for all 8 crafts. Having said that, the way they implemented the system is stupid, it should be to help ppl that don't want to do all crafts but not lock out omni crafters. It is a pain to keep three char up to date on content just for the right to craft and the specialist reciepes are trash, i185 no melds. Last time I really enjoyed crafting was the i110 gear. Between running t4 for mats and finishing a relic. Then crafting a very nice piece of gear that held its value for quite some time. The i110 set is the only set I still have ppl ask me to make for use or galmour a FULL YEAR after it was released. No other set held up this well. SE, toss the specialist system as it is now and make gear worth crafting that can hold their value over time.
    (0)

  6. #76
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Millen1 View Post
    Having said that, the way they implemented the system is stupid, it should be to help ppl that don't want to do all crafts but not lock out omni crafters.
    Unfortunately, the developers are responding to player feedback. I assume that the players that don't want to work on most/all crafts have also demanded ways of locking out omni-crafters in order to gain a market advantage. I do find it ironic that some crafters who are criticizing the self sustainability of omni-crafters are also complaining about their own lack of self-sustainability within their own respective classes due to recipes requiring components from multiple crafts. Both of these designs are intended to promote the additional market transactions that they are looking for. Wanting to push out omni-crafters to "promote market transactions" and then refusing to participate in the purchase of components from other classes is both laughable and hypocritical. You can't have it both ways.
    (4)

  7. #77
    Player
    Millen1's Avatar
    Join Date
    Aug 2013
    Location
    Gradania
    Posts
    228
    Character
    Xiao Ming
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MN_14 View Post
    Unfortunately, the developers are responding to player feedback. I assume that the players that don't want to work on most/all crafts have also demanded ways of locking out omni-crafters in order to gain a market advantage. I do find it ironic that some crafters who are criticizing the self sustainability of omni-crafters are also complaining about their own lack of self-sustainability within their own respective classes due to recipes requiring components from multiple crafts. Both of these designs are intended to promote the additional market transactions that they are looking for. Wanting to push out omni-crafters to "promote market transactions" and then refusing to participate in the purchase of components from other classes is both laughable and hypocritical. You can't have it both ways.


    Trust me, I have spent more than enough participating in the MB, not a chance I can do everything on my own. I do like to make my own crafts. Selling mats? yes, I am buying. Final product? I am selling. I am able to make all the crafts just not on one char but with alts. I am criticizing the way specialist was done. I still stand by what I said that the way Specialist was implemented was stupid and the system is easy to work around just a major time sink. As for specialist gear they are useless based on current content and ilvl. Plus the overall cost is much higher at the end of all the mb transactions to make it work buying.
    (0)

  8. #78
    Player
    Mindy_Macready's Avatar
    Join Date
    Aug 2014
    Posts
    221
    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    Artificial gating and monopolies only causes the final products to cost more in the long run. The cost of the mats you have to buy WILL get passed on to the final buyer.

    People who haven't built up a lot of gil are going to be locked out further from participating, thus lowering the number of potential buyers, and causing further stagnation on the economy as fewer people can afford the items using specialist crafts, which are being sold by fewer crafters because they have to be specialists to sell them.
    (2)

  9. #79
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,540
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Coming from games where you had to have a stable of alts to be an omni-crafter, I have rather liked being able to concentrate on just one in FF. It's sad for me to see that going away, as it made FF unique among its peers.
    (2)

  10. #80
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    I have a solution. Make 2 versions of the specialist recipes. The normal version should be accessible by any properly leveled crafter. The specialist version is only for specialists, but produces the same item for somewhat less material, or has a lower quality cap for easier HQ. This way nothing is gated, there is only a bonus available for people who do specialize.
    (1)

Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast