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  1. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by DukeGr View Post
    Bad game mechanics. What should happen would be to remove all the different token types(pointless), make it one new kind of token and give one of that token to each participating member of the fight. 190 ilvl gear is only a stepping stone atm with trash ilvl 185 dropping from new dungeons.

    If people wanna farm all day and gather tokens to gear their alt jobs why not let them do so and force them to roll the RNG dice. The only thing that will come out of this situation atm is frustration and in the end when the gear becomes even more irrelevant noone will bother.
    If they were gonna take out lock outs, they might as well put in entire gears rather than the tokens. The concept of tokens was fine with weekly lockout, and you needed multiple tokens so multiple weeks to get one piece of gear if applicible. Removing lock out works against that philosophy and directly conflicts with the token exchange.

    Quote Originally Posted by Vivi_Bushido View Post
    I don't want to sound like that person here, but how is this different from rolling loot in any other instance?
    Every other dungeon instance involves loot that's restricted to specific job and classes, and are...well actual equips. Versus alexander loot which are tokens so yo uneed to run the instance multiple time and win the roll multiple times to get a piece of equipment. Token and no lock out means everyone is going to be rolling on a token everytime because they can all use it.
    (6)
    Last edited by RiceisNice; 11-17-2015 at 12:04 AM.