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  1. #31
    Player
    CrimsonThunder's Avatar
    Join Date
    Sep 2013
    Posts
    312
    Character
    Crimson Silver
    World
    Odin
    Main Class
    Dark Knight Lv 90
    RNG has no quarter, it favours no one. We plebians can never hope to understand it's divine will.
    (0)

  2. 11-17-2015 07:33 AM

  3. #32
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nekodar View Post
    While you have that sort of "protection" in normal need/greed, you can also end up running it over and over and never actually see anything you can need on in those cases. It balances out.
    Be able to need only a few items out of a large loot pool, or be able to need everything from a small loot pool.
    Honestly rolling vs 2-ish people on stuff that might not even drop seems better to me than having potentially one person winning everything and 7 other people in the group getting nothing. I mean this system is great for PF and friends but it's doesn't seem to work well with DF.
    (1)
    Last edited by Vaer; 11-17-2015 at 08:54 AM.

  4. #33
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    You have a 41.4% chance of getting any loot from Alexander any turn.
    From Pharos Hard, if you don't have any piece yet, you have a 43.8% chance of getting a piece you can need lot on (healer gear used for the maths). The chance drops if you already have some pieces.
    If you're after a specific piece from either, for pharos hard that chance drops to 7.1% for left side gear (incl. belt) from Pharos Hard, and 10% chance for accessory. Per run.
    For Alexander it's 13% chance. Per run.
    Now taking into account time per run... So far normal Pharos Hard run is about 30 minutes... And an Alexander run shouldn't need to take more than 10 minutes.

    Looking purely at the chances of obtaining A piece or a specific wanted piece, the chances balance out.
    Taking into account that Alexander can require 1, 2 or 4 pieces to trade for gear, even accounting for the time per run balance out pretty well.
    (1)
    Last edited by Nekodar; 11-17-2015 at 03:07 PM.

  5. #34
    Player
    szalkerous's Avatar
    Join Date
    Nov 2015
    Posts
    101
    Character
    Lauralanthlas Kyiardi
    World
    Excalibur
    Main Class
    Bard Lv 70
    A lot of other MMOs allow a one-time need roll win and after that you're forced to greed. That system works.
    (0)

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