In an attempt to unlock diadem hard, we went to sector 21 and 22. Both sectors gave us cassia logs which were only from sectors 14-16 before the patch.
In an attempt to unlock diadem hard, we went to sector 21 and 22. Both sectors gave us cassia logs which were only from sectors 14-16 before the patch.
That's interesting! I think they were the only one of the airship-crafting mats that gained an additional use in the new recipes, although I might be mistaken.
Thanks for all the reports guys!
Has anyone seen a screenshot to confirm that diadem hard can also be unlocked from sector 21? We managed to unlock it after four trips to sector 22 (single sector trip).
This is really interesting XD I wonder if it might just be the case that any sector above a certain rank has a chance to unlock it, that might explain why we are getting reports of it being unlocked from more than one sector.I wish I had taken a screenshot at the time but yesterday one of my airships came back from a trip to Sectors 18 > 21 and both of the sectors gave the message saying Diadem (Hard) was unlocked. Have not yet seen any reports of someone getting it from 18. Tried to pull it up to screenshot but the unlock is no longer displaying when re-viewing it x.x
Last edited by BonzaiFerroni; 11-15-2015 at 07:38 AM.
I haven't read all of the thread so apologies if there is already a calculator.
In our FC we wanted to figure out the best combinations of parts for our airships and their roles. Given that there are so many possible combinations I decided to quickly write a crude script to first generate all possible combinations of airships (with < 61 components) and then filter them based on stats we chose. It turns out that it works really well.
If you raise the stats slowly in order of importance you can quickly reduce the number of results to a manageable amount, even right down to a single ship combination. Yay!
I think others can make use of this tool, so i'll post here it.
http://sandcastle-khadgar.co.uk/medi...hips/index.php
Maybe one day I will have enough time to write a better looking or more functional version.
/Arstas
In our FC we wanted to figure out the best combinations of parts for our airships and their roles. Given that there are so many possible combinations I decided to quickly write a crude script to first generate all possible combinations of airships (with < 61 components) and then filter them based on stats we chose. It turns out that it works really well.
http://sandcastle-khadgar.co.uk/medi...hips/index.php
/Arstas
As someone that did a lot of ship parts theory crafting on paper (50+ sheets of little mini tables) You have just saved people a lot of time. Well done!
Thanks a lot!. I can imagine your pain (and determination) I'm just sorry i'm a bit late to the party.
Hopefully some others will find it useful, even if it's just reinforce that the builds in the OP are the best choice.
Awesome! This is a very handy tool for planning your fleet! \o/ Do you mind if I put a link to it in my guide?In our FC we wanted to figure out the best combinations of parts for our airships and their roles. Given that there are so many possible combinations I decided to quickly write a crude script to first generate all possible combinations of airships (with < 61 components) and then filter them based on stats we chose. It turns out that it works really well.
I think most of us went through a parts shuffle when we were trying to outfit our new airships but also send our higher level airships out to sectors that have a minimum surveillance requirement. Something like this would have been really nice!
Thanks for the screenshot evidence! It was really starting to look like the diadem has some special unlocking conditions, it has been reported from 18, 20, 21, and 22. This could be useful knowledge for people still trying to unlock, might as well hit as many of those higher level sectors as you can!
On an unrelated note, for the new items I've started putting links to the reporting posts for attribution rather than mention everyone's username, just for the sake of readability. Thanks everyone for the continued reports!
Last edited by BonzaiFerroni; 11-16-2015 at 11:24 PM.
First thing that definitely needed to be included was sorting, and now it's solved! As well as greatly improved overall. Thanks!.Converted to in-browser Javascript, to remove the dependency on that server (or Internet access at all). Also, and probably more usefully, added sorting capability.
http://aine-yhisa.neocities.org/airship-parts-calc.html
Your welcome to do whatever you want with it, but it's better to use the link Soleillante provided now.
I'll leave mine in place as a reference, but doubt I will make any changes now we have the JavaScript version
Converted to in-browser Javascript, to remove the dependency on that server (or Internet access at all). Also, and probably more usefully, added sorting capability.I haven't read all of the thread so apologies if there is already a calculator.
In our FC we wanted to figure out the best combinations of parts for our airships and their roles. Given that there are so many possible combinations I decided to quickly write a crude script to first generate all possible combinations of airships (with < 61 components) and then filter them based on stats we chose. It turns out that it works really well.
If you raise the stats slowly in order of importance you can quickly reduce the number of results to a manageable amount, even right down to a single ship combination. Yay!
I think others can make use of this tool, so i'll post here it.
http://sandcastle-khadgar.co.uk/medi...hips/index.php
Maybe one day I will have enough time to write a better looking or more functional version.
/Arstas
http://aine-yhisa.neocities.org/airship-parts-calc.html(I hope at some point to add the ability to specify a set of available airship parts, since very few FCs are going to have four of every part. Alternatively, I may wander off and forget I made this. The future is mysterious and unwritten!)
This is going to be really nice in the future if they ever raise the capacity cap for airshipsConverted to in-browser Javascript, to remove the dependency on that server (or Internet access at all). Also, and probably more usefully, added sorting capability.
http://aine-yhisa.neocities.org/airship-parts-calc.html(I hope at some point to add the ability to specify a set of available airship parts, since very few FCs are going to have four of every part. Alternatively, I may wander off and forget I made this. The future is mysterious and unwritten!)
Firstly, congratulations! Also, no one's blaming youI'm sorry I haven't had time to update them either. Thinking out loud here, depending on what we're trying to do with the spreadsheet it might be smart to denote the date on entries of 3.1 entries vs 3.0. It seems like they changed where a lot of things drop from in the latest patch; they might have also changed some of their formulas and using data from 3.0 might mess up analyses.
Last edited by Arcticharm; 11-17-2015 at 11:57 PM.
Yeah, we seemed to have unlocked Diadem hard from sector 18 as well:
http://imgur.com/a/Q5zav
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