Quote Originally Posted by Gooner_iBluAirJGR View Post
I don't think An instant or shorter cast time on Clemency would step too far into the main healing territory if it had limitations on it i.e Divine Viel Could have an "Additional Effect: Swift Cast" attached to it which would lock instant clemency behind a 2min cooldown.
While I think we disagree, I do respect that you recognize that a change like this would make clemency step on healer's toes. I agree that it would add flavor to PLD, but dont like that it does so at the expense of healers.

A 2min cd sounds like quite the penalty on paper, but consider: benediction is 5mins, tetra is 1min, and PLD is a tank. I might compare it to giving healers a provoke ability that directs that lets them perform tank swaps for the tanks. If this tankswap ability had an 80 second cooldown, it would still step to far IMO, because the mechanic is a tanking responsibility, just as managing saves is a healer responsibility.

I think one thing we can agree on, is that SE gave roles quite a bit of consideration when designing skills like clemency and divine veil, as clemency's cast time is long enough to allow the healer to take responsibility and divine veil is triggered by the healers.

Quote Originally Posted by Kydi View Post
To be honest, a warrior with equilibrium is basically taking the insta heal role without breaking the game.
No. A target heal and a self heal are two different things. Everyone has some responsibility for their own hp bar and this is especially true for tanks. If you'd like to make clemency a insta-cast skill, but it can only be used on the PLD casting it, I'd be fine with that from a "role" perspective.