Results 1 to 10 of 107

Hybrid View

  1. #1
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Disc View Post
    I'm sorry, but that initial paragraph was painful to read. Please refrain from using anymore analogies.
    Was there a point to your invective? Because if so, I don't see it. Invective like this is just rude and contributes nothing to the conversation (which is why it's generally frowned upon in formal debate settings and in general polite discussion).

    Quote Originally Posted by Disc View Post
    PLD is the OG. PLD seems generic because the other tanks have been built to mimic the job, nothing else can compete with a mitigation tank in a raid scenario. The only reason WAR & DRK can compete with it at all in raid mitigation is because the incoming damage itself has been nerfed(PLD/DRK mitigation scales with higher damage, War with lower) or adjusted to favor DRK. As for what you want out of the job, that's your own personal problem. I like the way it has developed with the exception of Clemency's cast time. The only reason I don't play it this raid cycle is because Alexander was designed for offense.
    And that's well and good, but that doesn't change the fact that having an identity as "the defensive defender" is shallow, redundant, and pointless (WAR is "The damaging defender" and DRK is "The magic defender", if I had to use *gasp* another analogy). Passively taking less damage is well and good, but would more interesting gameplay be a bad thing? We can passively mitigate more damage than the rest, but the job itself is otherwise flavorless. There is absolutely nothing unique about PLD right now outside of their external healing ability (which is clumsy and easily interrupted), and their slightly enhanced physical mitigation (thank you shields). And I think that's why a lot of people, myself included, wish that they'd do something to change it.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  2. #2
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Jpec07 View Post
    There is absolutely nothing unique about PLD right now outside of their external healing ability (which is clumsy and easily interrupted), and their slightly enhanced physical mitigation (thank you shields). And I think that's why a lot of people, myself included, wish that they'd do something to change it.
    What, you mean like adding a 30 second oGCD block ability, two new combo closers, and turning Shield Swipe into an oGCD ability? You're just suffering from a case of the grass being greener.
    (0)

  3. #3
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Disc View Post
    What, you mean like adding a 30 second oGCD block ability, two new combo closers, and turning Shield Swipe into an oGCD ability? You're just suffering from a case of the grass being greener.
    Oh I see, you seem to think I've been playing since 2.x, when PLD only had one combo finisher.

    I was actually born and bred in 3.0. I've done my share of reading, and while the new abilities in 3.0 helped, they didn't follow through to give Paladins anything to make them unique. DoT maintenance is something shared by every other job in the game (and less restrictively), and while Royal Authority is nice, it doesn't really help Paladins in what they're struggling with at the moment (AoE enmity and MT DPS--every other tank has a 450-potency attack in tank stance, while RA is stuck at 340). Couple that with the fact that these attacks are in no way unique to PLD, and they don't really do much to help the job feel less boring.

    Sheltron is a guaranteed block, but blocking in itself is relatively lackluster, and not really all that exciting.

    Clemency takes too long to cast, and only has very limited usefulness that make it worth two GCDs to use, and Divine Veil relies on the healers for usefulness, so is inherently awkward.

    Any of our 2.0 utility abilities are also lackluster, if only for how long it takes them to be useful again.

    So really, yes, Paladins are objectively boring. Part of it is how clunky and hard to use our new abilities are, and part of it is how generic everything else is.
    (0)
    Last edited by Jpec07; 11-14-2015 at 08:35 AM. Reason: Silly Jpec, cover isn't an attack.
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

Tags for this Thread