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  1. #9
    Player
    CarmenSandiego's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Carmen Sandiego
    World
    Tonberry
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ashkendor View Post
    That would be kinda counterproductive. Why would you even run in an alliance then?
    You run with an Alliance because the monsters have huge amounts of health, you are better off going in with multiple groups who get their own personal chests so there isn't any loot rivalry. Smashing through monsters as quickly as possible for more drops is way more efficient than slugging away with 8 people. I'll probably make an alliance that consists of 2 tanks, 3 healers and 18 DPS in future, mass pulling several and AoEing them down.

    The way the loot system in an alliance like in Void Ark/CT works fine at the moment, where every party gets its own individual chest. Every class has a 1/7 chance of seeing their particular gear drop, and then 0+ other people of similar jobs in the same party have to roll off against each other. This system doesn't force you to roll off against all the other people of the same job across the entire Alliance. However if we were able to see all 3 chests and roll on the items then the likelihood of getting gear is pretty much the same anyway. I'm not asking the devs to change anything with the Alliance system except to create the ability to swap members between parties (possibly only outside of the Diadem, I could see how swapping them inside could cause loot issues), everything else is already in the game and just hasn't been implemented in Diadem.
    (1)
    Last edited by CarmenSandiego; 11-13-2015 at 08:01 AM.