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  1. #1
    Player
    CarmenSandiego's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Carmen Sandiego
    World
    Tonberry
    Main Class
    Arcanist Lv 70

    Alliance function for Diadem needs attention

    After doing a few Diadems with an alliance I noticed something: Being in an Alliance does nothing. They are a completely separate entity who just happened to enter with you and try to stay with you to team up against monsters. They're basically the same thing as another group in there you didn't come with except it didn't take ages trying to coordinate everyone.
    • You cannot use Alliance chat despite being in an Alliance
    • You cannot see the other Alliance party members
    • Determining the location of other Alliance parties isn't possible unless they <pos> in shout, LS, or VOIP; they don't display on your map.

    When forming multiple parties to go on a Diadem exploration one full sized party can invite others to join their alliance. Yet oddly it doesn't display the Alliance party members as it would in Void Ark/CT, making it harder for keeping track of the other party members. This can be irritating when you're trying to organise everyone together into the workshop initially as its highly time consuming forming parties with people from various Free Companies. Every party has to relay the workshop coordinates, and coordinates for once you're inside Diadem, and figure out how to balance job roles with another group you can't see. You can't even form the Alliance until everyone is in the same area (and if someone leaves the Alliance breaks).

    Some changes that would be nice
    1. Being able to swap members between Alliance parties without kicking then telling the other leader to invite X person to party and kick Y, it's clunky. It would really speed up the process of job balancing.
    2. Enable Alliance chat, we're in a group for a reason and would like to communicate privately.
    3. Display Alliance HUD so healers can keep track of all groups, resurrection and determining if the other groups have aggroed something.
    4. Display Alliance members on map
    (29)
    Last edited by CarmenSandiego; 11-12-2015 at 07:49 PM.

  2. #2
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    While I wholeheartedly agree that players who enter as an alliance should be able to function as an alliance, this should not have been a surprise as it was noted in the patch notes.

    * Please note that while players may enter The Diadem as an alliance, upon entering, the group will not be treated as an alliance, but as three separate parties.
    I'm honestly surprised no one brought this up sooner to try and get the developers' attention. With that said, you have my like good sir or madam. I'd like to see alliance functionality in the Diadem.
    (5)

  3. #3
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    I like the game but this is just more proof that se really doesn't know how to make content. Why go through all the trouble of setting up the entire fc alliance airship system, which btw is clunky as hell and over complicated, when it's not really an alliance? It's just like op said, it's way easier to just queue without an alliance, but it could be so much better with just some small tweaks, and these tweaks aren't rocket science.
    (3)

  4. #4
    Player
    CarmenSandiego's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Carmen Sandiego
    World
    Tonberry
    Main Class
    Arcanist Lv 70
    That is a good point, I didn't notice that in the patch notes. Then I suppose realistically this post should be changed to an "Enable Alliance abilities" request! There is no good reason as to why there can't be, why include it at all if it serves no purpose except if you're unable to convince another party on the island to join you to speed things up. Going in with a full premade 24 that you could properly coordinate with without the use of Teamspeak would be great for everyone. As it stands the Alliance system is so hard to use efficiently that nobody uses it at all, despite it having great potential for things like hunts, PvP and Diadem. I would like them to address the system as a whole to promote its use in current and future content.
    (2)

  5. #5
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    The OP has the right of it. An alliance should be able to go in as an alliance, otherwise it defeats the purpose, as it screws with communication and coordination. You know, the thing alliances are made for?
    (4)

  6. #6
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    My only question is if an alliance worked as intended, how would loot rolls work? Would everyone have to roll on a single coffer or does every alliance get their own coffer?
    (0)

  7. #7
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    My only question is if an alliance worked as intended, how would loot rolls work? Would everyone have to roll on a single coffer or does every alliance get their own coffer?
    Having everyone roll per single coffer found sounds about right.
    (1)

  8. #8
    Player
    alsims2007's Avatar
    Join Date
    Sep 2014
    Posts
    89
    Character
    Bathu'a Silver'al
    World
    Famfrit
    Main Class
    Pugilist Lv 60
    I'm sure it would work like all the other 24 man content. Every party gets their own chest. Would be nice if you sometimes get a random extra 4th chest that the whole alliance could roll on.

    I agree though. What's the point of an alliance without staying an alliance when there.
    (4)

  9. #9
    Player
    Pterois's Avatar
    Join Date
    Feb 2014
    Posts
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Knew I should have searched first lol, just made another thread about this. Yes this needs to be changed 100%

    Not sure what weird thing is preventing it from happening... perhaps the way we take the ships in?
    (1)
    "Try not. Do or do not. There is no try."

  10. #10
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kallera View Post
    Having everyone roll per single coffer found sounds about right.
    Oh the potential drama
    (0)

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